• Violent Video Games Game Violence Playing
    2,426 words
    Violent Video Games: Should They Be a Concern Frank, Betty, you re right on time. Please come in, Glenna asked as she and her husband Chris greeted their long time friends at the door. Dinner is about ready, please have a seat, Glenna invited as she hustled to the kitchen. Can I help at all Betty hollered as Glenna scurried along. Nah, thanks for the offer, but I m just finishing up, she responded from across the room. As Glenna set down the last bowl of food she bellowed for everyone to come an...
  • Teen Violence Video Games
    598 words
    With today's violence among teens rising, most people would like to know why? Does it have anything to do with the way we are raising our children? Some would blame the parents for their child's aggression, or some would declare that it only has to do with the peers the child associates themselves with, and others would blame media, such as television or video games. Well, which is it? What is the main cause for teen violence today? "Children have never been very good at listening to their elder...
  • Video Games Wheres The Harm
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    Running head: Video Video games: Where is the Harm? English COM 121-136 March 12, 2005 Abstract Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character, development of hand-eye coordination, cognitive thinking skills, cooperative playing skills, fine motor skills, and real-time decision making abilities. Banning video games,...
  • Violence In Video Games
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    Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death. The hero is also subjected to violence as enem...
  • Video Game Games Violence Children
    448 words
    The Disturbing Trend of Virtual Combat in American Pop Culture INTRODUCTION A recent trend in video games today is virtual combat. What is the fascination that society seems to have with inflicting pain and how has this begun to effect children today? With the increasing number of news stories regarding out of control children being carted off in handcuffs from school as young as 5 years old, it would seem that something is affecting our youth which causes violent outbursts. Further research on ...
  • Video Games Game Violent Found
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    The Effects of Video Games on the Body In households with children, sixty seven percent of them own a video game system. The game industry's worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other experiments have found them to have little or no effect at all. While...
  • Video Game Children Games Media
    900 words
    Reaction Paper October 28, 2004 Violent Media Images and Video Games Results In Violent Behavior Can violent media images and video games result in violent behavior? The answer is yes. For a few decades now hundreds of researchers have take time to research the relationship of media images and video games to violent behavior in children. In the next few paragraphs I will discuss why media images and video games result in violent behavior in children. This paper will also provide some important f...
  • Violence In Video Games And Its Effect On Youth
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    Dylan Woehrle March 29, 2005 Violence in Video Games and Its Effect on Youth In America today video games have become a fast growing pastime of youth and even young adults. This activity, once thought to be totally harmless by society, has been coming under serious debate between parents and the makers of these games. The effect of media on youth has been a major topic of research for most of the 20 th century, and a solution has yet to be found. There are many explanations for the indifference ...
  • Violence In Media Video Game
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    Violence in the media is a very complex subject; extracting what actually causes aggression and what is just arbitrary circumstance can be a very sticky process. For instance, as a recreational player of video games, I play what might be considered violent games (mostly an online 'shoot 'em up' game called Counter-Strike) in the eyes of someone who perceives what I am doing as 'killing' or as violent, but there in lies the problem: I make no association with the death, killing or violence. Yes, ...
  • Video Game Violence Games Violent Play
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    Video Game Pop Culture Misunderstanding Our society isn't safe for our children anymore because of drugs and alcohol abuse, sex, violence, war, playing video games... Playing video games? This is the last straw; some video games are made the focus of controversy when much better things can be argued over. Well, don't get me wrong, some of these games show horrific acts of and much less to our kids. Also in 1992 "A recent survey found that 92 percent of U. S. kids -- ages 2 to 17 -- play video ga...
  • Video Game Games Violence High
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    Is There a High Degree of Violence in Video Games? Ever since their conception, video games have contained violence, violence being to cause pain or death onto other beings. From the earliest games to most advanced modern 1 st person shooter violence plays an important role in games. Determining that violence is present in video games is easy and the answer is yes. The early games like Wonder Boy and Space Invaders contain violence, the later involves the player shooting and killing and many ali...
  • Violence In Video Games
    1,593 words
    Over the past ten years, statistics have shown that the violence among young people is increasing every year. Many people blame musicians and other types of artist who portray negative actions as something positive. Others might blame the parents for not watching over their children. But many people fail to bring up technology as an issue. With the new DVD that shows sex and violence or computers that gives kids access to unauthorized sites, technology is something that many parents need to look...
  • Violence In Video Games
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    Violent Video Games: How are they affecting our Youth? In this day and age it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. Video games are not to blame for ...
  • Columbine Shooting Killer Kids
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    On April 20 th, 1999 two teenagers, Eric Harris and Dylan Kle bold walked into their school in Columbine Colorado and began a one-hour long killing spree, which ended in the death of 12 of their fellow classmates and one teacher and left another 28 wounded. The shooters then took their own lives. The two teenage gunmen did not have a previous history of violence but were both enthusiasts of killing-oriented video games. The violence in video games was a major factor in teaching these kids how to...
  • Computer Games Effects On Children
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    There are probably few adults these days who don't remember the excitement of playing early video games such as Pac Man, Space Invaders and Frogger. The ability to interact with a machine in a game situation was thrilling-and still is. Today, the little yellow dot-eater and the highly pixilated spaceships have evolved into seamlessly animated characters, graphic images of demons, and lifelike humans complete with lifelike weapons and lifelike blood. There are some benefits to video games. Studi...
  • The Gen X Child Video Games
    920 words
    For the past decades, interactive video games have emerged as one of the most popular forms of entertainment among the youth of today. They are now an integral part of the educational, social and cultural experience of childhood. Also, children are now spending a huge amount of time and money entertaining themselves with video games - the majority of which contain a lot of violence based on the study conducted by J. B. Funk in the 1990 s. They may be the blatant fighting games, such as the well-...
  • Violent Video Games Children Behavior Aggressive
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    The use of violent video games is on the rise. Once, video games depicted harmless fun with friendly characters to play with. But now, the games have become more violent at an alarming rate. And with the rise in popularity of these types of games, children are playing these graphically violent games. Many people wonder if the violence in video games has lasting affects on users, children in particular. While video games may not necessarily maker a person more aggressive and violent, they surely ...
  • Violence In Video Games
    433 words
    Topic: Video games lead to violence Specific purpose: To persuade my audience that video games lead to violence. Thematic statement: Introduction: On April 20, 1999 two teenagers, Eric Harris and Dylan Kle bold walked into their school in Columbine Colorado and began a one-hour long killing spree, which caused 13 deaths of students and teachers and 28 wounded. Then they took their own lives. The two boys did not have any previous history of violence but they were both fanatics of killing-oriente...
  • Violence In Video Games
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    Over the past couple years, violence in video games has been a fairly hot topic in the news. The question that most people want to know is does violence in video games really give people the urge to kill? In my opinion I don't think it does. I believe that as humans we are born with the instinct to kill. For example when most people see a spider on the ground, what is the first thing they do? Kill it. By saying that I don't believe that it's the video games that kill people, I believe that it is...
  • Anderson And Dill's Studies' Analysis
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    Abstract In April 20; 1999. Eric Harris and Dylan Kle bold launched an attack on Colombian High School in Littleton, Colorado, killing 13 people and wounding at least 23 others before turning the guns on themselves (Pooley, 1999). This incident ignited a lot of interest in this area with several studies being carried out to determine whether a relationship existed between the habit of playing violent video games and aggression in the youth. Craig Anderson and E. Dill carried out two studies ...