• Las Vegas Circus Market Company
    1,639 words
    Executive Summary: Circus Circus Enterprises is a leader and will continue to be in the gaming industry. In recent years, they have seen a decline in profit and revenue; management tends to blame the decrease on continuing disruptions from remodeling, expansion, and increased competition. Consequently, Circus has reported decreases in its net income for 1997 and 1998 and management believes this trend will continue as competition heightens. Currently the company is involved in several joint vent...
  • Professional Practice Console Gaming
    843 words
    Understanding Media -Professional Practice In The Media Industry As one of the fastest growing sectors in the media today, console gaming has come a long way since the days of the very first home console; the Atari 2600. Console gaming is big business, with profit margins higher than some of the biggest Hollywood film studios. Because of this, the production size of each game and quantity of employees within each company has grown accordingly. As with other sections of the media industry such as...
  • Gaming Industry Las Vegas
    6,482 words
    Abstract This paper examines the exciting world of the gaming industry. By studying the history, present state, and future of gaming in the United States our analyst team will present a probing overview into this rapidly changing industry. We have collected and analyzed secondary information from a variety of quantitative and qualitative publications. Our perspective of the gaming industry will be conveyed by an understanding of business practice, and will be concluded with a Christian perspecti...
  • Violence In Video Games And Its Effect On Youth
    1,862 words
    Dylan Woehrle March 29, 2005 Violence in Video Games and Its Effect on Youth In America today video games have become a fast growing pastime of youth and even young adults. This activity, once thought to be totally harmless by society, has been coming under serious debate between parents and the makers of these games. The effect of media on youth has been a major topic of research for most of the 20 th century, and a solution has yet to be found. There are many explanations for the indifference ...