• Multi Player Video Games
    954 words
    2500 years ago the Romans were the most powerful civilization on earth, their global power hadn't been met until the 20th century. When the Romans wanted entertainment they turned to violence. They would have gladiators covered in armor wielding sharp swords fight till the death for entertainment. During the 1500's the French would behead a criminal publicly to show the citizens how powerful the law was and also for their entertainment. The turn of the century is almost here and such violent act...
  • Dave And Busters Video Games
    1,856 words
    The need among Americans to be diverted in ever more imaginative ways -- through high-thrill parks, virtual reality arcades, and theme restaurants, plays right into the hands of Dave Corriveau and Buster Corley, co-founders and CEO's of Dave and Busters. The duo's 50,000 square foot complexes include pool hall, an eye popping, cutting edge midway arcade, a formal restaurant, a casual diner, a sports bar and a nightclub rolled into one sprawling complex. In business since 1990, this is a high ene...
  • New Industry In Gaming Video Games
    371 words
    New Industry in Gaming Video games are no longer the nerdy stepchild of popular entertainment. Last year, US sales topped $7 billion, closing in on the $9 billion film industry. Nearly half of all US homes own one game-playing machine, and 23 percent own more than three, according to Nielsen Entertainment. The technical requirements for video games are pushing the most popular technologies - including cell phones, Palm Pilots, computers, and TV - to become more versatile and powerful. College gr...
  • Video Games And Media Violence
    1,254 words
    According to news reports, 15-year-old high school freshman Charles 'Andy' Williams methodically shot and killed two classmates and wounded 13 others - smiling as he went and stopping at least once to reload the revolver he used in the attack - before being taken into custody by sheriff's deputies. He is being held without bond and apparently will be charged, appropriately, as an adult with murder ('Tragedy At Santee' 2001). Acts of minors killing minors across our nation is sadly becoming trend...
  • Violent Video Games And Tv
    1,424 words
    Describe And Evaluate Evidence Of The Influence Of The Media On Aggressive Behaviour There is evidence that promotes the view that anti-social behaviour can be promoted by the media. Some of the effects are short lived and others will vary depending on whether the anti-social behaviour is shown on its own or not. Violent video games and TV are the main sources of media violence. On TV there is very little aggression overall. The Gerber Studies (1970's and 1980s) found that in childrens TV progra...
  • Rating System For Video Games
    1,346 words
    What Effect Do Violent Video Games Have On Society As the video game industry becomes more technologically sophisticated, and young people have more independent, the popularity of violent video games has grow immensely. With video games like Mortal Kombat and Night Trap making headlines the video games have turned from a toy, to an interactive movie. In the 1960 Os the seed of video games was planted. The game had no graphic or sound, and was nothing more than a story in which you could choose w...
  • Violent Video Games The User
    2,404 words
    Violent Video Games: Should They Be a Concern Frank, Betty, you re right on time. Please come in, Glenna asked as she and her husband Chris greeted their long time friends at the door. Dinner is about ready, please have a seat, Glenna invited as she hustled to the kitchen. Can I help at all Betty hollered as Glenna scurried along. Nah, thanks for the offer, but I m just finishing up, she responded from across the room. As Glenna set down the last bowl of food she bellowed for everyone to come an...
  • Violent Video Games
    1,188 words
    Videogames Don't Kill People, People Kill People Every generation has pointed a finger at the recreational pastimes of young persons, accusing that these activities lead our nations youth astray and induce violent or antisocial behavior. Novels, music, TV, movies, and now the finger is pointing straight at one of the newest and quickest growing youth pastimes; video games. This particular pastime differs from others in their reality and scope for direct participation, therefore allowing the crus...
  • Violent Video Games
    697 words
    Andrew, Chuck, and Kevin played all night and skipped class the next day. They, along with thousands of others across the country, purchased Halo 2 at midnight the day the much-anticipated game was released in stores. Students and company employees called in sick that next day claiming the Halo 2 flu as their reasoning. Halo 2 is only one of a multitude of games distributed for use on Microsoft's Xbox, Sony's Playstation 2, and Nintendo's Gamecube. American society is experiencing an epidemic as...
  • Video Games Being
    640 words
    With today's violence among teens rising, most people would like to know why? Does it have anything to do with the way we are raising our children? Some would blame the parents for their child's aggression, or some would declare that it only has to do with the peers the child associates themselves with, and others would blame media, such as television or video games. Well, which is it? What is the main cause for teen violence today? "Children have never been very good at listening to their elder...
  • Acts Of Violence From Video Games
    2,232 words
    Sources of Violence And The Effect It Has On Our Children There is far too much violence in our world today. Violence is surfacing in our children as young as 8 or 9, with children killing other children for no reason. This brings up the question of why our children are exhibiting violent behavior and committing terrible acts of violence. Our world has become a breeding ground for violence and our children are at risk. Everywhere our children look they are seeing horrific acts of brutality. Take...
  • Video Games Art
    863 words
    Steven Spielberg spoke out on video games last month at the EA Game Innovation Lab at the University of Southern California. 'I think the real indicator,' he said, 'will be when somebody confesses that they cried at Level 17. ' Spielberg was talking about video games and art, and the increasingly less absurd question of are-they-or-aren't-they. The mere fact that U.S.C. has a Game Innovation Lab is probably an indicator that something is afoot, but I'm here to accept Spielberg's challenge and co...
  • Television Program Video Games The Child
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    Brad is McGriffHumanities 110 November 27, 2004 Dr. Privateer What is the cause and effects of Music, Television, and Video Game Violence on Children and Teens In America? Introduction Usually when a child or a teenager commits a crime, it is never their fault. When a child or a teenager commits a crime, the responsibility never belongs to the parents either. Instead, when a teenager or a child commits a crime, the first thing that the prosecutors or the media wants to place the blame on is vide...
  • Violent Video Games On Aggressive Behavior
    880 words
    Today violence has become an every day experience in life. Playing video games or turning on the television, and flipping through the channels at random, you will most likely stumble upon various forms of violence. Does it desensitize or help us tolerate violence? And the most controversial issue, does it cause violence? Most humans learn by simply watching, and then imitating the action rather than trial and error or direct experiences of the consequences of our actions (this is not to say that...
  • Violence In Video Games
    608 words
    Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death. The hero is also subjected to violence as enemi...
  • War Like Video Games
    345 words
    The Disturbing Trend of Virtual Combat in American Pop Culture INTRODUCTION A recent trend in video games today is virtual combat. What is the fascination that society seems to have with inflicting pain and how has this begun to effect children today? With the increasing number of news stories regarding out of control children being carted off in handcuffs from school as young as 5 years old, it would seem that something is affecting our youth which causes violent outbursts. Further research on ...
  • Most Sophisticated Of Racist Video Games
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    os ted Feb. 25, 2002 -- Racist hate groups are now using video games to promote racist beliefs among the young, the Anti-Defamation League warns. Among the most recent to become available is Ethnic Cleansing, a CD-ROM-based computer game offered by the National Alliance, the largest and most active neo-Nazi organization in the United States, according to the ADL. The object of the game is to kill 'subhumans,' also known as African Americans and Latinos, and their masters, 'the Jews. ' Jewish peo...
  • Video Games During High School Computer Class
    797 words
    The computer has become one of the most important and influential luxuries of this generation. Young people use computers every day for school, work, and entertainment. They are the first generation to have become computer literate as early as the onset of adolescence. For most of their lives they have used computers, so it is not surprising that our generation has become highly dependent upon them. Frustration usually occurs when one can not get access to their computer. In college dorms, stude...
  • Violent Video Games And Media Violence
    2,331 words
    Today's Youth, Tomorrow's Frankenstein Views on School Shootings On a sunny spring day in April 1999, a suburban school named Columbine High in Littleton, Colorado found itself under attack by two of its own students. (web) In less than fifteen minutes of the first lunch period on that Tuesday, two armed students killed thirteen and wounded twenty-one fellow classmates before they turned the guns on themselves - the most devastating school shooting in U.S. history. Unfortunately, it wasn't the o...
  • Way For Countless Other Violent Video Games
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    Mortal Kombat " According to Time magazine, September 27, 1993, violence in video games is on the rise especially with the release of Mortal Kombat. Over 50 million children all over the United States brought this violence into their homes. The parents and other adults of these children finally decided that the video games in the U.S. had gone too far". Mortal Kombat was the first game that brought blood and gore into the video game world. Mortal Kombat started in the arcades it was such a hit, ...
  • Of The Video Games Children Play
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    The Effects of Video Games on the Body In households with children, sixty seven percent of them own a video game system. The game industry's worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other experiments have found them to have little or no effect at all. While ...
  • Violence On Television And Video Games
    903 words
    Television Violence and Its Effect on Children The children of today are surrounded by technology and entertainment that is full of violence. It is estimated that the average child watches from three to five hours of television a day! (Neilson 1993). Listening to music is also a time consuming pastime among children. With all of that exposure, one might pose the question, 'How can seeing so much violence on television and video games and hearing about violence in in music affect a child's behavi...
  • Play Computer Video Games
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    My heart hammered in my chest as I raced out of the doorway just ahead of another explosion. Fragments from the blast sent pinpricks of searing pain shooting through my nervous system and gave me a new spurt of energy. Screaming like a madman, I sped across the courtyard and then scrambled over a low wall, falling into what I hoped was some sort of temporary refuge. The constant string of explosions abated, so I attempted to collect myself and take stock of my situation. My injuries weren't all ...
  • Violence Of Media Image And Video Games
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    Reaction Paper October 28, 2004 Violent Media Images and Video Games Results In Violent Behavior Can violent media images and video games result in violent behavior? The answer is yes. For a few decades now hundreds of researchers have take time to research the relationship of media images and video games to violent behavior in children. In the next few paragraphs I will discuss why media images and video games result in violent behavior in children. This paper will also provide some important f...
  • Violent Video Games
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    With the upcoming release of the ultra-violent video game 25 to Life, game developers are once again under fire by politicians and activist to rethink the content of their games. 25 to Life is an action shooting game that pits law enforcement against gang members in battle. Sen. Charles Schumer (D-NY) has taken the developer E dios to task for the questionable content of the game. The senator wants this "cop killer" game boycotted by retailers and has even went so far as to appeal to Microsoft a...
  • Look At Video Games
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    Violence in the media is a very complex subject; extracting what actually causes aggression and what is just arbitrary circumstance can be a very sticky process. For instance, as a recreational player of video games, I play what might be considered violent games (mostly an online 'shoot 'em up' game called Counter-Strike) in the eyes of someone who perceives what I am doing as 'killing' or as violent, but there in lies the problem: I make no association with the death, killing or violence. Yes, ...
  • Violent Video Games
    2,014 words
    Video Game Pop Culture Misunderstanding Our society isn't safe for our children anymore because of drugs and alcohol abuse, sex, violence, war, playing video games... Playing video games? This is the last straw; some video games are made the focus of controversy when much better things can be argued over. Well, don't get me wrong, some of these games show horrific acts of and much less to our kids. Also in 1992 "A recent survey found that 92 percent of U.S. kids -- ages 2 to 17 -- play video gam...
  • Violence In Video Games
    788 words
    Is There a High Degree of Violence in Video Games? Ever since their conception, video games have contained violence, violence being to cause pain or death onto other beings. From the earliest games to most advanced modern 1st person shooter violence plays an important role in games. Determining that violence is present in video games is easy and the answer is yes. The early games like Wonder Boy and Space Invaders contain violence, the later involves the player shooting and killing and many alie...
  • Violent Video Games
    1,016 words
    You open your eyes to a narrow hallway with various passages opening to the left and right. The walls seem to be made of some pseudo-stucco material. You ignore the passages as you head forward to the opening at the end of the hallway. A spacious chamber opens up before you, with three passageways that open to the left, forward, and right respectively. After a few steps forward, you turn around and see another floor above the original hallway you came in, about twenty feet up. There are ramps fr...
  • Violence In Video Games
    373 words
    VIDEO GAMES AND VIOLENCE Tonight on the ten o'clock news, I watched a story about a boy who killed his younger brother as they were playing out parts of the video game Half Life. The two were known in the neighborhood as "Good, friendly and were children that were easy to get along with", said a neighbor. They were acting out parts of the action / adventure game when the younger boy grabbed his dad's loaded gun. The oldest brother grabbed the gun, and not knowing it was loaded fired it. The kid ...
  • Biggest Market For Video Games With Japan
    896 words
    In November 2001 Microsoft entered the hotly contested video games console market shared by Sony and Nintendo with it's Xbox console. In a market that has traditionally only been able to support 2 contenders, increased consumer demand driven by changes in technology and consumer behaviour has given Microsoft hope of muscling in on a highly lucrative market. At the time of the Xbox's entry, the latest generation console market was already approaching the second stage of it's product life cycle. T...
  • Effects Of Violent Video Games On Youths
    2,136 words
    Introduction The problem I am researching is the desensitizing of America's youth through violence in the mass media, specifically television and video games. I am interested in studying it because as violence on television and the violent content contained in video games has increased, so has youth violence. I want to find if the increasing violence shown on television and video games has a desensitizing effect on America's youth, thus, increasing the probability that they will commit an act of...
  • Major Concern About Violent Video Games
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    Violent Video Games: How are they affecting our Youth? In this day and age it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. Video games are not to blame for ...
  • Violence In Video Games
    987 words
    On April 20th, 1999 two teenagers, Eric Harris and Dylan Kle bold walked into their school in Columbine Colorado and began a one-hour long killing spree, which ended in the death of 12 of their fellow classmates and one teacher and left another 28 wounded. The shooters then took their own lives. The two teenage gunmen did not have a previous history of violence but were both enthusiasts of killing-oriented video games. The violence in video games was a major factor in teaching these kids how to ...
  • Video Games And Music
    951 words
    Trying to impose censorship on objectionable media outlets is wrong. Artists, developers, and not to mention every citizen of the United States should be protected by the first amendment, and those who aren't ignorant to the Bill of Rights usually are. Taking away this right is unconstitutional. Federal authorities sometimes try to put censors on stuff. This happens when people complain about something being obscene. If an individual thinks the content of an album, movie, website, etc. is object...
  • Play Video Games
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    There are probably few adults these days who don't remember the excitement of playing early video games such as Pac Man, Space Invaders and Frogger. The ability to interact with a machine in a game situation was thrilling-and still is. Today, the little yellow dot-eater and the highly pixilated spaceships have evolved into seamlessly animated characters, graphic images of demons, and lifelike humans complete with lifelike weapons and lifelike blood. There are some benefits to video games. Studie...
  • Excessive Exposure To Violent Video Games
    956 words
    For the past decades, interactive video games have emerged as one of the most popular forms of entertainment among the youth of today. They are now an integral part of the educational, social and cultural experience of childhood. Also, children are now spending a huge amount of time and money entertaining themselves with video games - the majority of which contain a lot of violence based on the study conducted by J.B. Funk in the 1990's. They may be the blatant fighting games, such as the well-k...
  • Correlations Between Video Games And Violent Behavior
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    The use of violent video games is on the rise. Once, video games depicted harmless fun with friendly characters to play with. But now, the games have become more violent at an alarming rate. And with the rise in popularity of these types of games, children are playing these graphically violent games. Many people wonder if the violence in video games has lasting affects on users, children in particular. While video games may not necessarily maker a person more aggressive and violent, they surely ...
  • Violence In Video Games
    1,136 words
    What effect does the violence in video games have on the users? So what effect does videogame violence have on children or older users, We have PlayStation's 2, Nintendo Gamecube's, Xbox's, PCs, and more. All of these mediums offer people of all ages, including children, access to interactive violent experiences such as driving around a detailed simulated world and be free to run over or to get out and beat a civilian with a bat. From the media's favorite example "Grand theft auto" which the abo...
  • Video Games Lead To Violence
    452 words
    Topic: Video games lead to violence Specific purpose: To persuade my audience that video games lead to violence. Thematic statement: Introduction: On April 20, 1999 two teenagers, Eric Harris and Dylan Kle bold walked into their school in Columbine Colorado and began a one-hour long killing spree, which caused 13 deaths of students and teachers and 28 wounded. Then they took their own lives. The two boys did not have any previous history of violence but they were both fanatics of killing-oriente...