Card Game To Computers example essay topic
These codes all have references to the story-line of Magic: two sorcerers using spells to fight each other over imaginary regions of land. The advertisement tries unsuccessfully to convey a happy ending, like in a fairy tale, to the consumer, while sacrificing price and means. The code of spatial order is used to show the reader advancements in periods of time. These advancements can be seen as one looks at the ad from the lower-left corner in a clockwise circle. The first object one would see is a skull from a Woolly Mammoth, which is symbolic of prehistoric times. The next object, a computer, stands out because it does not fit the pattern of chronological order.
Wizards of the Coast and Microprobe, the advertisers, use this purposely by drawing attention to the computer and consequently the computer game. The computer falls into another pattern. This pattern goes in the same order, clock-wise, but alternates between Magic (the game) and something pertaining to the background of the game. The next objects are tarot cards and a spell book, both of which follow the patterns. These objects, along with the mood of the entire ad being dark, may be interpreted by the consumer to mean death or the devil. This is based on cultural beliefs and rituals.
Most people believe angels and good guys wear white, and therefore devils and bad guys dress in black Also, people usually wear black clothing to funerals, which is essentially a ritual for death. The next item in the pattern is actual cards from the game of Magic. These cards follow chronological order because they are the result of the movable-type printing press being invented in the 18th or 19th century. The final components are a CD-ROM disk and a mouse. These show how science and technology have advance in the 20th century, and it also reminds the consumer of the computer, and consequently the computer game.
This printed sales pitch also uses dark and bright colors that contrast each other to give the consumer more information about the game. The ad itself is dark and mystic, somewhat evil; it also has blue, mystical back-lighting. The makeshift table at the bottom of the ad is made up of broken stones that look cold and gray; the light green, almost magical text appears in the center of the table. All of these things embody the game of Magic. The darkness illustrates the dark side of the sorcerers; the green lettering represents the magic that is being used; the broken stones are the battle lands.
These representations of the game itself make the reader want to buy the computer game. The advertisers make the ad appeal mainly to people who already play the card version of the game, because they rely heavily on the background story. The two companies take the logical next step by advancing the card game to computers, the medium of choice for most consumers today. Sociology shows advancements in culture from hunting-gathering societies to the post-industrial society the United States is entering into today. The companies show how they are making the card game New and Improved, something every consumer likes to hear.
Consumers believe they can get better quality when they hear this phrase, but this ad doesnt really give better quality to the game. Although the computer game can be used to play with cards on may never own, such as a $350 Black Lotus, the game and its concepts are still the same and will remain so. The price, which is kept a secret unless you call the 800 number in small print at the bottom of the ad, just isnt worth it. More cards would be on the market by the time the CD was released, giving it a disadvantage.
The price and means of the advertisement, or fairy tale, are not worth the end result. For this reason alone, most consumers would not have a happy ending if they actually bought this product.