Door Into The Save Room example essay topic
Characters 05. Walkthrough. September 28th, daylight... II. October 1st, night...
06. Secrets 07. Mercenaries Game 08. Rank / Grade 09. Miscellaneous 10. About 11.
Special Thanks 01. Intro This is the first faq / walk through I ever wrote, so please forgive me for not good in writing this faq. I must say that this game is harder than the previous series of Bio Hazard as the Boss (the one chasing you) in this episode is difficult to handle. So don't underestimate this game! Nemesis will come running at you all the time! He won't rest until you die in his hand... you will notice that, by the time he appear he will say 'DIE!
!' For this faq is quite or very hard for me to explain because there's lot of parts such as where the item location is, will differs according to your progress in the game. So instead of telling you where the item is, I rather not include that, sorry!! But don't worry the item can be obviously seen if you look hard. This game is rather short but writing walk through is not that short... especially come explaining something difficult although my explanation is not that good. The walk through section only emphasize on the important item such as key. In other words, the location of green herbs, first aid spray, etc is not discussed.
I recommended you guys and gals go get all the Bio Hazard series, as to exactly know what is happening. The objective in Bio Hazard 3 is solely escaping from the Raccoon City. 02. What's New Version 0.2 include walk through, character, miscellaneous faq including gunpowder mixing. -update on mercenaries game, I forgot another civilian from the last version. Version 0.1 First released-Include mercenaries game, controls, etc. -Not much but enough to get you through the game 03.
Controls The following control is by default in the game. Control is break into two parts, basic movement, and new movement. Basic movement Control Walk forward D-pad up Walk backward D-pad down Turn right D-pad right Turn left D-pad left Run D-pad up while holding New movement Control 180 degrees turn Press (or hold) D-pad down and X simultaneously Avoid obstacles Rapidly press R 1, R 2 or L 1 when enemy's going to attack you 04. Characters Name: Jill Gender: Female Occupation: S.T.A.R.S. member Purpose: Escape from Raccoon City Control through game: Yes Control through mercenaries game: No Name: Carlos Gender: Male Occupation: Mercenary hired by Umbrella Purpose: Rescue the civilians in Raccoon City Control through game: Yes Control through mercenaries game: Yes Name: Mikhail Gender: Male Occupation: Mercenary hired by Umbrella Purpose: Rescue the civilians in Raccoon City Control through game: No Control through mercenaries game: Yes Name: Nicholai Gender: Male Occupation: Mercenary hired by Umbrella Purpose: Rescue the civilians in Raccoon City Control through game: No Control through mercenaries game: Yes Name: Brad Gender: Male Occupation: S.T.A.R.S. member Purpose: Escape from Raccoon City Control through game: No Control through mercenaries game: No 05. Walkthrough Instructions: In order to fully navigate through the game, I'd include almost every scene that might happen in the game, which made the walk through to be non-linear.
Because of this the walk through jump from paragraph to another paragraph. This walk through will cover almost everything except the position of item and enemy. Here's some explanation on how to navigate through the walk through, [Save room]: The room allow you to save your game and store your item in the inventory into the storage box. [CONDITION]: Area that require you to choose an option between two. [CONTINUE]: A part of the game to be continued from a paragraph.
For example, you " ll sees 'Proceed to [CONTINUE]'. It means jump from the paragraph to the beginning of [CONTINUE]. [PATH X]: Different path to be chosen by player, which will change several scene in the game For example, you " ll sees 'Proceed to [PATH A]'. It means jump from the paragraph to the beginning of [PATH A]. [RETURN]: This means jump back to the original / previous paragraph. [FMV sequence]: CG Movie is shown. I. September 28th, daylight...
After the explosion, go forward, climb the crate and go down from there, and you " ll be going through a short scene, and arrived at the warehouse, you will end up having conversation with a fat guy, and after the scene, go up to the save room and get a key on the wall near the door. Use the key to open the door that are locked below the warehouse. Exit the warehouse. Go through the corridor and enter the door. Once you exit, you " ll see a door near your left side and enter the door. Go through the corridor until you see a door, enter the door to get oil container and a shotgun holding by the dead man lying down.
Go through the corridor (the one with green herbs on the ground) and enter the door. You " ll exit to a place full of zombies, walk all the way until you see stairs, climb the crate and go up the stairs to pick some green herbs. Don't forget to get the 1st map just after you climbed the crate. Go down from there. Go right from there and straight to a door. Walk straight until you see a short stairs and go down, go forward through the corridor that leads you to another door, enter the door.
Once you enter the pub shop, prepare for another scene which you will see Brad. Don't bother to waste bullets shooting the zombie attacking Brad, he will take care of it himself. Get the lighter near a door. Combine lighter with the oil container to make the lighter usable. Exit from the door where you enter the bar shop. From there go through the corridor again and go up the short stairs and go right and forward.
You " ll see two paths here. You can choose any of the path for now, each path has its short scene depending on which you choose to do first. [PATH A Take the right path and enter the door, try to go back to the warehouse. You will run into a young girl calling out for helps. Follow the path along the way. Once you enter small area outside the warehouse, you will notice that the young girl is dead.
(Note: Go back to the place outside the pub shop after you'd done this part and proceed to [PATH B].) -- -End of [PATH A PATH B Take the left path and enter the door. You will arrived at a small area that are full of zombies. You will need to use the combined lighter to burn the wires (or whatever) on the door to get through the door. Once you exit the door, go straight and enter a door (not the save room).
(Note: Search for a red thing on the wall near the entrance of save room, we " ll get back to here) Once exit the door, go straight your left path to enter a gate. [FMV sequence]: Enjoy! [CONDITION 1st option: Stay and fight (refer to [C 1-1]) 2nd option: Run into the R.P.D. building (refer to [C 1-2]) [C 1-1]: You get to control Jill for this option. Check Brad's body before you get into the R.P.D. building in order to get his wallet, and browse through it from inventory. You will get his personal S.T.A.R.S. card (which will save your time finding Jill's card in the R.P.D. building). Go into the building upon getting Brad's stuff.
With Brad's card you will be able to use it on the computer in the main hall, to get a password to be used later in evidence room. Proceed to [CONTINUE] below... [C 1-2]: With this option, Jill will automatically avoid Nemesis and get into the R.P.D. building. You won't be able to get the stuff of Brad by choosing this option, even if you going back because Brad's body will no longer there. -- -End of [CONDITION End of [PATH B CONTINUE]: From the main hall of R.P.D. building (this place is from Bio Hazard 2), use Brad's card on the computer to get a password (1st option only). Don't forget to get the 2nd map from the desk near the computer.
Obviously there's only one door accessible as the other doors is sealed. Enter the door, there's a few zombies here, go forward and enter another door to enter evidence room. Check out two red light spots in this room, the 1st drawer is stored with a blue crystal, and the 2nd one stored with the office key which requiring you to provide password to open it. Use the password on the 2nd drawer.
Get the office key and exit the room. There's a save room here and another door that leads you to get Jill's S.T.A.R. S card. Don't bother to get Jill's card if you have Brad's card. In other words, if you don't have Brad's card, you have to get from the meeting room, and use it to obtain the password from the computer in the main hall.
Go up the ladder and go through all your way and enter another door. Enter the room in this area by open the door using office key. In this room, get lock pick and a weapon from the locker. Get out from the R.P.D. building as you got the lock pick. From the R.P.D. building, go straight through the way to the door that are locked previously and use the lock pick on the door and enter the door. In this area, note that the hose is at your right side, but it can't be taken for the moment.
Enter the door to your left side and you arrive at a big place, go through all your way to enter a door. You " re now in parking area, get the blue wires that are connecting to a car. Go forward and enter the door that lead to the save room. Exit the save room, go along the way and enter another door. Upon exit the door, get the 3rd map from the wall, go forward and a short scene will follow. Take the left path as the right path require you to provide battery to activate the ladder.
There's two path in the place where you just entered. Take the left one. At this moment you can choose to do between the following option (depending on which option you choose to do first, there's a slight changes in the process of the game): [PATH A Go into the restaurant and use the lock pick to open a locked cabinet behind the restaurant to get a crowbar. Use the crowbar on the locked hatch in the restaurant and short scene will follows. Carlos will be introduced and follow by Nemesis.
[CONDITION FOR PATH A ONLY 1st option: Go down from the ladder (refer to [C 2.1-1]) 2nd option: Hide from Nemesis (refer to [C 2.1-2]) [C 2.1-1]: Once you " re down in the tunnel, you will see short scene. Get out from the hole on the wall. [C 2.1-2]: Jill and Carlos will try to hide from Nemesis, and Jill will throw lamp with fires towards the gas behind the restaurant. Guess what?
Explosion made Nemesis to faint at the moment, collect item from Nemesis body if you " re interested. Note that he will get up soon. Get out from there. (Note: If you choose to do this part first, the green crystal will be located at where you head for PATH B) -- -End of [CONDITION FOR PATH A ONLY End of [PATH A PATH B Go forward until you see another multi-path, go right for the moment and exit the door.
Go right and enter a door into newspaper office (not the door which is locked from inside). Inside the room, push the stairs forward to the soft drink machine, climb the stairs and activate the electricity at the top of the soft drink machine. Go down the stairs and activate another device just beside a shutter. The shutter opened and go through the stairs and enter a door. Go forward and enter a room. A short scene begin and you " ll be introduced to Carlos follow by Nemesis appearance.
[CONDITION FOR PATH B ONLY 1st option: Jump out from the window (refer to [C 2.2-1]) 2nd option: Hide from Nemesis (refer to [C 2.2-2]) [C 2.2-1]: You and Carlos will jump out from a window and end up in the garbage area. Get out from there and watch another short scene. [C 2.2-2]: You and Carlos will try to hide from Nemesis, and Nemesis will be blown to crash into the window. Nemesis now is fainted and get an item drop near him.
Get out from there and exit the building. Short scene follow. (Note: If you choose this part first, the green crystal will be located at where you head for PATH A) -- -End of [CONDITION FOR PATH B ONLY End of [PATH B CONTINUE]: Get the rusted crank in the save room near the restaurant. Get the green crystal and use it on a panel near the locked gate to open the locked gate.
Enter the door, ignore the green door you encounter along the way, go right and enter the door. Go all your way, enter the door, and again go through the way, and pick the green herbs if you want to, enter the door. Here's a few enemy. Climb the crate and get to the cable car and enter it from the back door as the front door is locked from inside. Prepare to have another short scene, Nicholai is introduced here. Go through the door in the cable car, and another short scene follow.
Carlos will give you a bag allowing you to carry more item in your inventory. Now get the wrench from one of the seats in the cable car. Unlock the door and exit. (Note: There are four items (two of the items will be combined) required to fully activate the cable car. If you ONLY found the item not more than three of them and return to the cable car, you will get to see a short scene. Mikhail is protecting himself from the zombies.) Go to gas station.
Now on your way to a closed door. Use the rusted crank on the 6-diagonals hole beside the door, the crank will break and use the wrench on the broken crank. Enter the door. You will see short scene in there as you walk forward. Search for a device and get the machine oil by solving a little puzzle (just push the button that are not light up). Short scene after you got the machine oil.
Get out of the room. [FMV sequence]: Enjoy! Get out from there obviously as there's no more path for you to proceed. Go along the way to exit this area to the crystal panel. Bang! , door open... zombies out! Go into the opened door and get the stone book from the statue.
Place this stone book on a slot which can be found outside the restaurant (the one which the water start flowing whenever you take away the blue round rock). Obviously, get the blue round rock. Get back to the statue and place back this blue round rock, you " ll get the battery. Use the battery on the device beside the elevator (inside the place where you got the 3rd map) to activate the elevator. Go down using the elevator.
Go through the way and enter the sub station. There's very small corridor here, just enter another door. Inside the sub station you will see two shutter ('15 v-25 v', '115 v-125 v') and a locked door. Activate the device near the locked door. Operate another device near the '115 v-125 v's hutter. You need to switch between the red button (high voltage) and green button (low voltage) to form the total voltage to between 115 v-125 v, or 15 v-25 vs. To open the '15 v-25 v's hutter, select low, high, high, high.
For opening '115 v-125's hutter, select high, low, low, low. Beyond '115 v-125 v' door you can find a fuse which is use to activate the cable car, and beyond '15 v-25 v' door you can find a weapon in a locker. Make sure you get the fuse first. Once you opened one of the door, exit the room and you " ll have a short scene.
[CONDITION 1st option: Run away (refer to [C 3-1]) 2nd option: Send electricity to the enemy (refer to [C 3-2]) [C 3-1]: Jill will run towards the locked door, and force open the locked door, and eventually exit from there. Short scene follows. [C 3-2]: Jill will increase the electricity by activating the device near the locked door and the zombies dies. -- -End of [CONDITION CONTINUE]: Make sure you got the fuse from the sub station before leaving.
Take the elevator up. Bring along your wrench and go all your way to where the hose is. Use the wrench on the hose, take the hose. Go back to where the red light is, and use the hose on it. The fire now is gone. Go through it and enter the door.
Go through the corridor. Once you exit the door, there's another crank just in front of you, pick it up. Go forward and enter a door into the sales office. Short scene follow as you entered the sales office. Look for the remote control on the desk and use it. You " ll be shown an advertisement of Umbrella product.
Note on the product name of the product, it's a password! Check out the computer near the remote control, and enter the password. The locked door is deactivated, go into it. In there look for petroleum on one of the shelves. Leave the place. [FMV sequence]: Enjoy!
Short scene follows. Just shoot the wheel on the pipe to let the steam out just before the zombies walk through there. The steam will kill them. Remember the other crank you obtained earlier?
Don't bother to do the following if you " re not interested on getting extra weapon rounds. Go back to the place outside the back door of pub shop (where you first introduce to Brad), use the crank on the hole beside the locked shutter. You can get back to where you start the game to check out that fat guy! Unfortunately he's dead by now, you can check out his previous hiding place to get some item.
Get back to the cable car and make sure to bring along fuse, machine oil, petroleum, and blue wires. Combine machine oil with the petroleum to get combined oil. Once you got all the four items (two for combining into combined oil) and along the way back to the cable car, you will encounter several obstacles. In the parking area, the ground will break into a hole. Jill will fall down the hole but fortunately she manage to hold still. [CONDITION 1st option: Get up (refer to [C 4-1]) 2nd option: Jump down (refer to [C 4-2]) [C 4-1]: Jill quickly get up from the hole and avoid the boxes.
[C 4-2]: Jill quickly jump down and avoid from being hit by the boxes. Go through the hole and climb the ladder. You " ll end up just before the parking area. Enter the parking area. -- -End of CONDITION CONTINUE]: Continue on going back to the cable car, along the way you will once again meet Nemesis, avoid him and leave the place, or you can kill him (at least for the moment). Continue your way and encounter one more obstacle and the place is getting an earthquake and floor is once again break into hole, but this time you will drop into the hole.
In the hole you will awaken and you " ll be introduce to a new enemy. Don't bother to kill it at the moment, search for two switch and activate them. You must quickly activate them otherwise the enemy will hurt you! Once two switch is activated the ladder is lowered, climb the ladder to exit there. Now you " re free and get to the cable car. Use combined oil, fuse, and blue wires on the panel behind the cable car.
Short scene showing Carlos getting in the cable car, and might give you weapon rounds. Go through the door in the cable car. Short scene follow. Now Nemesis is in the cable car, go to the next room of the cable car.
Mikhail is injured and Nemesis showing himself. Don't bother to waste any of you bullets on him, just go back to the front room of the cable car, and Mikhail will take his last breath to confront Nemesis. [FMV sequence]: Enjoy! Mikhail's dead (sop, sop), Now cable car is losing its control, Carlos can't brake the cable car. [CONDITION 1st option: Jump out from the cable car (refer to [C 5-1]) 2nd option: Try to stop the cable car (refer to [C 5-2]) [FMV sequence]: Enjoy! [C 5-1]: Now Jill end up in a room, nothing is here now.
Exit the room. Get back to the room again. Take one moves and there's something on the wall will drop. There's a small key inside the cabinet, take it. Go back to the save room and exit the save room.
You " re now in the study room, Carlos will show up, and give you weapon rounds. Nothing important here, but note that green locked door. Get out from another door and you arrive in the main hall. Get the weapon from the dead body if you want to. Get the 3rd map on the desk.
There's two musical box near the stairs, one on the right and one on the left side of the ladder. There's nothing to be done here. Unlocked the center door if you want to. Enter the left door to the dining room. Exit the dining room. You will enter the piano room, nothing is here.
Go through the door into the save room. In this room, get the ladder key. Go back to main hall. [C 5-2]: Cable car crashed into a place outside the clock tower. Jill get up and you " ll be shown the clock tower (do you get the feel of vampire castle? ).
Now get into the piano room as the main door is locked from inside. Get into the save room to get a small key from a cabinet. Now go to main hall and get the 3rd map and a weapon left by the dead man if you like to. Now go through the study room and enter the bedroom.
Move a bit and the paint on the wall will drop, take the ladder key from there and go back to main hall. -- -End of CONDITION CONTINUE]: Go up the stairs, there's three enemy up the stairs. By avoiding them or killing them, go through it and enter a door. Now you end up in a balcony of the clock tower. There's a switch there, it is not useful for the moment. Use the clock tower key on the key hole to lower the ladder and climb up.
This is another save room, let's call it clock tower save room. Check the musical device on the left. Listen to the music that is playing, and solve the puzzle by switching between up and down to hear a particular part of the music. The music is break into 6 parts ranges from A to F. For each you " re required to determine the tone of the music by switching up or down to form the full musical tone. Once you solved this puzzle, the gold plate will opened. Get the key in there.
Combine this key with the small key to form the clock key. Get the silver gear located on the bookshelf. Go down to the study room, and use the clock key to open the green door. Enter the door and go through the way, enter another door.
There's three statue, each holding a small stone with different color. Take these stones and use it on the painting on the wall. From left to right, goddess of past, goddess of present and goddess of future. Placing the small stone (any of them) on the goddess of past will decreases the time, and placing on either present or future will increases the time. Each stone has effect depending on which you placing them, either three of the painting. For example, the gold stone is placed on the goddess of past will decreases the time to 2 hrs, but if the gold stone is placed on the goddess of future, the time will increases to 4 hrs.
This puzzle is random and you must switch between three small stone on the painting to get the time on the goddess of present to 12: 00: 00. Well good luck! Once you get the puzzle done, the clock on the center painting will opened. Get the gold gear and combine the silver gear with the gold gear. Now go back up to the clock tower save room.
Use the combined gear on the device behind the room. The clock (or the bell) is now activated. Prepare to fight Nemesis and go down. [FMV sequence]: Enjoy! Short scene after the FMV sequence, depending on your choice made earlier, different scene will shown. Now Jill is infected with virus (maybe G-virus) through the scene.
After the scene, prepare to kill Nemesis, this is a tough one. Be sure to use the grenade launcher with ice rounds. Check the miscellaneous section on how to get ice rounds. Approximate 10 ice rounds is enough to bring him down. II.
October 1st, night... After you beat Nemesis, watch the scene, and you " ll end up in the save room next to the piano room. Now you " re controlling Carlos. Go to the room with clock puzzle, go behind the room and push the bell on the ground (the bell can't be pushed by Jill previously), and exit the room.
Go left and enter the hospital. Go forward and you will be introduced to your old friend from Bio Hazard 1. Get your gun ready! or run away from them. Enter the door to your right into the save room. Go out from the save room.
Now inside the room get your 4th map on the notice board, and a tape recorder on the desk. Go to the elevator and activate the voice recognising system. Use the tape recorder on that system. The elevator activated. Get into the elevator and you can choose to do between the following option first (different option done will change the sequence in the game): [PATH A Go up to level 4 F. Go straight and enter the door. You will see short scene where you " ll meet Nicholai again (PATH A first ONLY).
After the scene, go behind the room to get the ward key. Now exit the room and go to the right path and enter the 1st ward room. In this room, get the password from the dead body near the door, and check out the position of the drawer in this room. Go out from this room.
Now use the ward key to open the 2nd ward room's door. Now get in and push the drawer in the reverse position of the drawer in the 1st ward room. For example if the drawer in the first room is in north-east position. Push the drawer in the 2nd ward room to north-west position. Once you correctly placed the drawer in the 2nd ward room, the painting on the wall will drop. Open the safe by using the dead body's password.
Get the blue vaccine. If you choose to do this part first, proceed to [PATH B]. Otherwise proceed to [CONTINUE] below... -- -End of [PATH A PATH B Go down to B 1 using the elevator. Go your way to enter a door. Watch the short scene (PATH B first ONLY).
Exit the room. Now you " re in research room. Get an item from the closet and use it with the machine near the big tube (Hunter is inside the tube), now deactivate the other machine next to the machine to drain the water in the tube. Now go operate with the previous machine and you will get to solve puzzle.
You need to activate and deactivate between 5 levers to make the levels shown in the machine to be equal. Lower the I lever, II remain, lower the lever, lower A lever. That should do. Get the red vaccine.
-- -End of [PATH B CONTINUE]: Once you completed both option above, combine red vaccine with the blue vaccine. Now get back to the clock tower. Along the way you will encounter a lot of enemy. Once you enter the main living room of the hospital, a short scene follow. You only have 7 seconds to leave the hospital. Get out from there!
[FMV sequence]: Enjoy! Continue your way back to Jill. Along the way you " ll encounter Nemesis, just ignore him and run away. Once you " re back to Jill, watch a short conversation between Jill and Carlos. After the scene, get ready our weapon and anything your need. Most importantly get the lock pick.
Get out from there. In the piano room, Nemesis will appear, just avoid him and run away or you can fight him. Exit the dining room. Run all your way to outside of the hospital.
Once you " re there, use the lock pick on the locked door in the middle of the place. Enter the door into the save room. Get the gate key from the wall. Prepare massive weapon as along the way you might encounter Hunter. Bring along the gate key and exit the save room. Use the gate key on the gate to your right.
Enter the gate. You now in the main garden. Take the right path the go down the stairs. Go through the bridge here and enter a door.
Now go forward and pick up a key from the dead man. Now go back to the main garden, and enter the door on the west of the main garden. Go straight to pick up several green herbs and blue herbs if you like to. Look for a machine that controlling the water. You might need to get down the water and look for a illustration to drain the water. Here's the sequence on solving the puzzle, move the black first, white, black, white, black, black.
This will drain the water. Now get down the ladder. Go all your way and climb the ladder up to the graveyard. Go through the graveyard and enter a door. In the room, get the lighter ready and get the metal pipe from the closet.
Now use the lighter on the fireplace, and metal pipe in sequence. Get in the fireplace. In there, get the gate key. Get out from there and you might meet Nicholai again, depending on your progress in the game. Now get ready your weapons and ammo, including herbs. Go out the room and go forward.
[FMV sequence]: Enjoy! It's that enemy you met previously before activating the cable car! Kill it! This is quite difficult to kill, use the acid rounds with the grenade launcher to kill it. Check out miscellaneous section on how to get acid rounds. You can waste time running around until a scene is shown.
Shoot the light poles near the water area. The electricity will kill it! Once the enemy is dead, go back to the east of the main garden. Go all your way and use the gate key to unlocked the door. Enter the door and go straight to a bridge. Nemesis appear again.
[CONDITION 1st option: Push Nemesis off the bridge (refer to [C 6-1]) 2nd option: Jump off the bridge (refer to [C 6-2]) [C 6-1]: Jill will push Nemesis off the bridge and run into the door in front of the bridge. From here go forward and enter a door, there's only one door accessible for the moment. Proceed to [PATH A]. Use the multi-purpose key on the locked door. Enter the door. Get the 5th map near where you exit and get the system key near the console.
Go forward and take the elevator to go down. Beware of massive enemy along the way! Exit the room with stink pool. Go down and go all your way through the tunnel.
Climb and go forward to enter the save room. Proceed to [PATH B]. [C 6-2]: Jill will jump off the bridge and climb from the river. Climb and go forward to climb a ladder. You " ll end up in a tunnel, climb and go forward to enter the save room. Proceed to [PATH B].
Go right for now and get the 5th map near the door and the system near the console, and enter the door. After you exit, watch the scene (2nd option ONLY). Proceed to [PATH A]. -- -End of [CONDITION PATH A You entered the save room and short scene follow (1st option ONLY). Get the multi-purpose key from the cabinet.
Go through the door and enter the steam room. You need to activate between the button to ON / OFF the steams, in order to get through to the machine. It's easy here, try it! Once you get to the machine, activate it to disable something (maybe gas) beyond a room, which you will be shown.
Now exit steam room, and exit the save room. [RETURN]. -- -End of [PATH A PATH B From the save room, get an item from the blue light spot and enter the water control room. Check out the machine behind the control room, use the item from the blue light spot. Now another puzzle that is random. You " ll see a sample on the upper screen.
There's three part ranges from A to C, each with a particular line shown. Navigate between left or right for each one to make the final result look exactly the same as the sample. This is a technique on how to solve this puzzle, first set a condition by looking for the non-line (s), and the level (s) of each line in the sample. Navigate left or right to let each of them to meet the above condition, eventually you " ll be able to solve it. This is confusing. Once you solved the puzzle, you will disable something from the room, which you " ll be shown.
Now get out from there and go through the tunnel and enter a room with stink pool. Take the elevator up. [RETURN]. -- -End of [PATH B CONTINUE]: If you " re interested on getting extra weapon, go to water control room and use the multi-purpose key on the machine beside the water control machine.
Get back the checked multi-purpose key. Bring along the system disk. Go to the fully opened door near the elevator on the 2nd floor. Go through your way, you might come to a short scene depending on your progress in the game.
Use the system disk on a device on the wall. Watch for a scene. Prepare for a massive fight with Nemesis! Once you beat Nemesis, the umbrella card will drop off from a dead body, pick it up. Use it on the device near the locked door. Exit the door.
[FMV sequence]: Enjoy! Short message is given on missile is ready to launch. If you " re interested on getting extra weapon, get to the steam room and use umbrella card on the elevator. Go down collect some weapon round and go forward and use the checked multi-purpose key to open the locked safe.
Get rocket launcher. Get to the locked shutter outside the save room on the 2nd floor. Use the umbrella card on the shutter. Now go through the way and enter the communication room. In here there's scene depending on how your progress through the game.
The scenes is discuss in the following: [1st SCENE]: Short after you enter the communication room, Carlos will call you up through the communication device, you " ll be going through short conversation and Jill will take the radar on the communication device. [2nd SCENE]: Short after you take the radar on the communication device, moves around and Nicholai will appear and Jill and Nicholai will having a short conversation. [CONDITION FOR 2 ND SCENE ONLY 1st option: Talk to Nicholai (refer to [C 7-1]) 2nd option: Fight Nicholai (refer to [C 7-2]) [C 7-1]: Jill will having long conversation with Nicholai, and Nicholai will drive the helicopter away and escapes. Carlos will appear after this. Try to get down the ladder behind the communication device.
Short scene follow. [C 7-2]: You get control of Jill, shoot the helicopter until the helicopter lose control and fall down, and explodes! -- -End of [CONDITION FOR 2 ND SCENE ONLY CONTINUE]: Go down the ladder in the communication room. Get whatever you need in the storage box because you " re going to confront the LAST BOSS. Don't bother to take anything, as I think the last boss is the easiest among Bio Hazard series. Go through all the way where zombies lying around and exit the door.
Go through your way and enter the door. You " ll find an old 'friend' in the room, he's dead beside the train. Now go activate the machine next to the big rail gun. It will check everything, the battery is out!
By sequence, push forward the battery 1 (Nemesis appear for the last time! ), battery 2, and battery 3 into something (device? ). Rail gun will now fully activated, and for a short while, the rail gun will charged and shoot, but in only one direction. Lure Nemesis to the position where the rail gun is shooting at. Let the rail gun to shoot Nemesis for a couple of time (1 shoot is possible) to kill it. Leave the room.
[CONDITION 1st option: Kill it (refer to [C 8-1]) 2nd option: Leave (refer to [C 8-2]) [C 8-1]: Jill will kill Nemesis. Leave the room. [C 8-2]: Jill automatically leave the room. -- -End of [CONDITION CONTINUE]: Activate the elevator to go down.
Go forward from there. Refer to [FMV sequence]. [FMV sequence]: There's two slightly different endings. Enjoy the show! End of Walkthrough 06. Secret There's lot of secret in Bio Hazard 3 that might be easier to get comparing to Bio Hazard 1 or 2, because you will get the secret after you finish the game despite your rank, depending a little on your progress along finishing the game.
Secret is obtained somehow based on your rank upon completing the game. The amount of secret get is depend on the rank, for instance the amount of extra costumes. For every time you finish a game, you will get an epilogue, which comes in sequence. Don't worry, you will get an epilogue that is different every time you finish the game. In other words, you need to complete the game 8 times to get all the epilogue. Whew!
I'll list out the secret that you can obtain in this game: 01. Antique key (used to open a locked door near where you first got the map) 02.5 extra costumes: a. Jill's police uniform (from Bio Hazard 1) b. Police uniform with short skirt c.
Shopping clothes (white in color) d. Combat uniform (black in color) e. Regina uniform from Dino Crisis 03. Mercenaries game (something like the extra game from Bio Hazard 2 Dual Shock Version) 04.3 unlimited weapons (which is obtain by playing mercenaries game) 05.
Unlimited bullets (which is obtain by playing mercenaries game) Total secret: 1107. Mercenaries Game There's no walk through explaining how to get to a point here, I only provide basic guide in this section. First of all, you can choose three person from the following: i. Carlos Equipment: -Machine gun (100%) -Desert eagle (15) -Handgun's bullets (105) -3 advance healing herbs (including curing poison) ii. Mikhail Equipment: -Rocket launcher (8) -Shotgun (7) -Shotgun shells (28) -Magnum-Magnum's round (24) -1 advance healing herb (including curing poison) . Nicholai Equipment: -Handgun (15) -Knife-1 blue herb-3 first aid spray Each one of them has their own difficulty, which obviously Mikhail is the easiest among them.
This part of game is not that easy where you just need to get to the target destination, but you still can complete this game by just only heading to the destination. In order to get more income when you arrive at the destination, you are required to save civilian including your members (Mikhail, Carlos, and Nicholai). There's some requirement on the time to save a person. For example the game requires you to come to a place (which has civilian) in a minimum requirement of time. If you can't fulfil the condition, the civilian will die there! I only notice that in order to save Brad, you required minimum of 0.50.
00 to be able to save him. Otherwise Brad will die below the restaurant. I'll list the location who and where the civilians / members is: No. Person Location 01.
Fat guy Gas station 02. Young girl Newspaper office 03. Brad Below the restaurant 04. Policemen Sub station 05.? Sales office 06.? Pub shop Total civilians: 6 The fifth and sixth person depends on who you " re controlling.
It could be either Carlos, Mikhail or Nicholai. For example if you choose Mikhail, the person is Carlos. Saving civilians / members will directly effect your grade and income. The income is approximately 1000 plus if you complete the game with saving all the civilians / members. In order to get grade A, you will need to save all the civilians / members and arrive at the target destination for approximately 1: 30: 00 plus. Once every time you save a civilian you will receives a reward such as bullets, or first aid spray.
I still don't know whether there's grade S in mercenaries game. 08. Rank / Grade The following rank is only for story mode despite its difficulty (heavy or light). In other words, mercenaries game is not covered here. I don't have exactly condition on how the rank is obtain, the following is only my assumption: Rank Condition E Might not exist (or game over) D Complete game over 03: 30: 00 hrs plus (maybe 04: 00: 00), over 20 saves C Complete game under 03: 30: 00 hrs, under 20 saves Complete game under 03: 30: 00 hrs, under 10 saves A Complete game under 03: 30: 00 hrs, maximum 3 saves, no use of F. Aid SprayS Complete game under 03: 30: 00 hrs, no save, no use of F. Aid Spray assume that using unlimited weapon will NOT affect your rank. But I assume using first aid spray (even 1 time) will directly affect your rank.
Rank S might only exist in Bio Hazard 3, and Resident Evil 3 might don't have this rank. Ok, I can't exactly lists out the condition but here's my result for your reference: Save Unlimited No. of play Time used Used Rank Difficulty Weapon (s) F. Aid Spray 1st play 05: 57: 00 27 D Heavy No No 2nd play 03: 57: 00 4 B Heavy No No 3rd play 02: 36: 36 3 A Heavy No No 4th play 02: 27: 23 2 A Heavy No No 5th play 02: 34: 19 0 S Heavy Yes No 6th play 02: 37: 00 0 S Heavy Yes No Well, good luck!! 09. Miscellaneous Everytime you defeat Nemesis, he will left an item.
Here's the item that comes in sequence: a. Eagle part Ib. Eagle part IIc. Pack of first aid spray d. Super shotgun part Ie. Super shotgun part IIf.
Pack of first aid spray-Gunpowder mixing: Powder Description A Handgun bullets Shotgun shells C Grenade rounds + C Fire rounds + C Acid roundsC + C Ice roundsC + C + C Magnum rounds (Note: To get powder C, combine A and B) 10. About Author: Rann Yong Email: 11. Special Thanks Obviously Capcom! This great rocks! Capcom has once again improved their development! -People who wrote faqs!
12. Disclaimer This faq is for personal use, which can't be sold. If you " re going to use this faq in your webpage or website, you can always ask for author's permission to do so..