Hp And Mp The Boss example essay topic
There are a variety of Anti-Attack Auras available in the game, but the best overall is the first one you get, called Standard. It simply emits a beam towards the attacker that, when it hits, causes Stun. On the other hand, a Strong attack launched a target with 100% fury will break the target's guard and reduce its fury to 50%. The terms ' ' and 'guard' are interchangeable. -HP: Hit points; Consumed when using physical battle skills. You die (are 'incapacitated') when your HP reaches 0.
The same is true for enemies. -MP: Magic points; Consumed when using magical battle skills and Spells (Symbology). You die (are 'incapacitated') when your MP reaches 0. This leads to some interesting options against foes with high HP but low MP. Introduction: I wanted a comprehensive faq for every single 'forced' battle in the game. By 'forced,' I mean that you are not given the option to escape from the battle.
The only exceptions are battle numbers 1 and 25 below, from which you CAN escape; however, you need to complete them in order to progress through the story, so I've included them in the list. No such faq existed, so I decided to create it myself. How it works: I've divided the faq up into 8 distinct sections. The first, and by far the largest, is the main-game section. There are 5 optional areas in the game: Aquatic Gardens of Surferio, Ancient Ruins of Mosel Underground, Maze of Tribulations, Urssa Cave Temple, and Sphere 211 (floors 101-211). The last 3 are post-game only, and furthermore, you must complete the Maze of Tribulations to unlock Sphere 211 (floors 101-211).
Each optional area gets its own section below (yes, I know a couple of them are very short). On top of this, there are optional battles with Albel available depending on how you let the story and character recruitment play out. Albel thus gets his own section as well. Finally, there's an optional battle in the Gemity Arena against the Reigning Champions. They get their own section too, at the very end of the document. Each boss gets a block that looks something like this: [6] - Giant Crab Gal: 3,500 HP / 80 M PUni: 5,250 HP / 120 MP 4-d: 6,300 HP / 144 MP Specials: Burst Run (W), Burst Cannon (W) Elemental: Fire (Weak), Water (Null) : Standard Notes: Check out that Fire Weakness and low MP.
Fayt's Blazing Sword makes incredibly short work of this guy. Failing that, Nel's Fire Bolt works well. The Gal, Uni, and 4-d lines display how much HP and MP the boss has on Galaxy, Universe, and Fourth Dimension difficulties, respectively. If you " re interested in Earth difficulty, simply take the Galaxy HP / MP stats and multiply them each by 0.7 to get the Earth difficulty ones. Note that the Universe HP / MP stats are always simply 1.5 times the respective Galaxy stats. The Specials line lists the enemy's special attacks.
W represents a weak attack (so that you can guard it), and S a strong attack. If an attack has a special effect, that's noted as well. For example, Crystal Prison has a chance of inflicting Freezing status on its target. In most cases I've listed Weak attacks before Strong ones for ease of reference. The Elemental line simply lists any elemental weakness or resistance the boss might possess. There are 4 elements in the game: Fire, Water, Earth, and Wind.
An enemy might Null (0 damage), Half (half damage), be Weak to (2 x damage), or Half (1/2 x damage) any particular element. If a boss possesses no elemental weakness or resistance, this line is omitted. I've listed Weaknesses before.