Music On The Computer example essay topic

325 words
Holly Frey Ms. Robinson Data Communications 100 November 5, 2003 Computers and Entertainment In the past, you played board games with friends and family members, viewed fine art in an art gallery, listened to music on your stereo, watched a movie at a theater or on television, and inserted photographs into sleeves of photo albums. Today, you can have a much more fulfilling experience in each of these areas of entertainment. In addition to playing exciting, action-packed, 3-D multiplayer games, you can discover hours of entertainment on the computer. For example, you can make a family tee, read a book or magazine online, listen to music on the computer, compose a video, edit photographs, or plan a vacation. These forms of entertainment are available on CD-ROM, DVD-ROM, and also on the Web. On the Web, you can view images of fine art in online museums, galleries, and centers.

Some artist will sell their works online. Others display them for your viewing pleasure. Instead of driving to the music store or video store to purchase music or movies, you can buy the on the Web. After paying for the music or movie online, you download it to your hard disk. Once on your hard disk, you listen to the music or watch the movie on the computer. Or, you can transfer it to a CD using a CD-RW and play the music on any audio CD player or the movie on a DVD player (Microsoft Word 2002 Project 2).

Some people prefer to create their own music or movies. You can compose music and other sound effects using external devices such as an electric piano keyboard or synthesizer. You also can transfer or create movies by connecting a video camera to the computer. Once on the computer, the music or movies are ready for editing, emailing, or posting to the web.

Bibliography

Microsoft Word 2002 Project 2, Shelly Cashman Series (R), Course Technology, 30 Oct.
2003 web Bonnie R.
World Music: A Multitude of Radio Waves Now Online". Technology April 2003: 25-29 Simms, Jeffery K.
and Laura C. Foster. Technological Entertainment. Chicago: Clark Davidson Press, 2003.