Normal Super Hold Reels Step example essay topic
Oh & before I get started this gives hold all when line above the winline is a win (sometimes) & even e.g. hold 3rd reel for a win (even the jackpot) Bonus Selector- don't get too exited when you get it, as this machine loves giving it & I mean loves, but who is complaining Fruit Steppe- same as fruit run on (older machines) steps the reels about 3 times adding all the fruits that passes the line to the matrix. Fruits In View- adds all the fruits in view Resp in- re spins the reel & adds any fruit that it spins in, however it is usually crap Super Hold- excellent, steps the reels up once & down once. look for what you have lit on the matrix & see if you can complete a line or two whilst getting a big win very near, this is often possible with double bars & more likely blue sevens. Skill Add- choose strategically where you want to add a symbol, maybe more Stop pa- hope it makes a line, often doesn't Shuffle- shuffles the lit symbols in the grid The Nudge Trail Codes Codes This section has replaces the arcades & Various codes section of the site & makes them all available for people to view. It does say (barcode) where it is a set of bars & symbol) where it is a code obtained from a symbol or feature. Table of Contents 1. Fight Night (barcode) 2.
Cash Bowl (number code) 3. King Kebab (barcode) 4. Simpsons & Clones (barcode) 5. Disco Inferno (barcode) 6. Wet & Wild (barcode) 7.
Crazy Fruits (banana bonus / symbol ) 8. Cash Is King (barcode) 9. Champ Soccer (footballs) 10. Monopoly 60 (Mr Moneybags / symbol ) 11. Fortune & Glory (keycode) 12. Cash Is King / Cle udo / Fight Night (symbol) 13.
Licence To Thrill (symbol) 14. Stir Crazy (barcode) 15. Temple Of Treasure (barcode) Fight Night (barcode) The triple, double, single on this machine drops in very frequently when it is paying and offers a choice of either super hold, follow me, strike a light. Triple- This is a super hold which has more to it than it may appear. If you notice when you collect the feature then once you have held two reels the start light will still be flashing. This means that you can spin the 3rd reel and it matches with the two you have held, so you can sometimes get lb 5 by holding two and letting the 3rd spin in (however if you go for a sevens win then it gives mixed nearly every time, the machine isn't stupid).
Also if you go for cherries, then when you exchange for the feature you are guaranteed either lb 4 (cash from the cash trail), revolver (which is the second highest feature and means you can get either a good cash win or the Fight Night symbol and get the win stepper feature. Signs: Dropping Getting skill bonus (where the bar crest button flashes and you choose the bonus) good sign Getting a true skill gamble on the nudges Winning nudge gambles that allow you big cash amounts - e.g. You have 2 nudges and you need 3 for? f it lets you win the nudge gamble to get 3 then it is playing very well Getting bonus nudges - when it has given you the amount of nudges corresponding to the amount of lines you have sometimes it says bonus nudges on the display and gives you a random amount of bonus nudges Getting high on the cash trail like lb 5 Getting the prompt hold reel 1/2/3?? normal play EXCELLENT SIGN! Playing Method: Make sure you have enough money on you when you attempt to streak this machine e.g. lb 40 to be on the safe side. When you have worked out it is worth playing (showing the signs above) you have to play to 1 of 2 methods. Either force for JPR or force for the red TOT feature (where it is a super feature). It usually takes a lot of money to force the red TOT feature and on a pub setting it might only streak for lb 30 (in an arcade you may get lb 70+) so I would force the JPR while looking out for the red TOT feature (which will give the better streak in most cases).
You will probably get a repeat on the JP but if not it will probably still be showing (signs above). If so try and get the barcode and go for the feature follow me 321 or alternatively 213 and look out for the TOT feature of course. If the 12 nudges point flashes enter the code 231 for 12 nudges and gamble for JP. Once u get a win on the cash side you gamble by going Higher or Lower on the number reel (1-12), if in a decent mood the machine will offer bonus numbers.
If the face next to the cash amounts is lit up you can exchange your win for the feature lit up on the feature board, if the feature background is red it becomes Super, and will give u more cash. The Features are as follows: MONEY MOUNTAIN NORMAL- Cash amount goes up and down on the L.C.D. stop on highest win. RED- Will Give u another shot at it and will start at the win u got from the first. HOT WARRIOR NORMAL- random amount of knockouts will flicker on the L.C.D. stop on the highest amount. RED- Some points the amount will be really slow so you can stop it easily on an amount. MAGIC POTION NORMAL-Win Spin.
RED- Higher amount and can go twice. DRAGONS LAIR NORMAL-3 wins appear on the L.C.D. then will diss apear behind boxes and shuffle around, watch carefully for highest win. RED- Bigger Wins. DEMONS DELIGHT NORMAL- Reel Roulette type feature, light goes round outer reels, stop on win. RED- True skill, slowed down by cancel. REELS OF FORTUNE NORMAL- Waltzer type feature, all the reels line up then spin round, stop on a win and chance of Stepping.
RED- please email if you know. CASH QUEST NORMAL- Multiplayer type feature, a win appears on the L.C.D. then a number it will be multiplied by x. RED- Can hold the Amount or the number it is being multiplied by. MYSTERY MATCH NORMAL-Stop and Step.
RED- Slower. SECRET PASSAGE NORMAL- Super hold-reels step up twice and down twice, stop each reel with the hold buttons for highest amount. RED- More Steps. CASH TRAP NORMAL- Money Belt. RED- Higher Wins.
TEMPLE OF TREASURE (TOP FEATURE) NORMAL-will give you 15 UKP most times. RED- (ALWAYS TAKE THIS) can go for 75 UKP!