Programming For Xbox 360 Vs Ps 3 example essay topic

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If Sony is hinting at OS X and Linux, there's also a good chance they could be developing a proprietary OS. The PS 3 will have to support HDMI-HDCP output since the old DVI standard can no longer be implemented. HDMI has definitely been in Sony's interests as it is a huge media vendor with SCEA and Sony Pictures. Yet giving out a game system with HDCP-HDMI output for HDTV gaming while putting an open source operating system like Linux on a single machine is kind of insane. You can't put the 'hacker's OS' on a relatively cheap Blu-Ray / computer /gaming machine and not expect piracy. You can put it on the PS 2 with an HDD which would be a relatively cheap DVD/-computer / gaming machine- but due to the nature of the compatibility of the PS 3 spec- it will be much more tempting to commit piracy on a PS 3 than a PS 2, and a PS 3 with Linux than an Xbox 360.

This implementation of Linux would be asking for easier copyright-protection-overrides than the Xbox currently suffers (a soft-mod here, a network cable there- Linux and E vox in of their illegal game copying glory.) The PS 2 made consumers realize the PS wasn't as rare a thing as they'd thought. The PS 3 will make consumers realize the PS 2 was an introduction into an industry larger than film, and that film-quality games have their very beautiful appeal. Yet Linux would definitely drive sales- a large portion of Windows users hear about Linux's up posed superiority and don't care, but sure wouldn't mind it if a Linux machine fell into their lap with a GUI to Windows. The PS 3 part won't be too shabby either. I'd say they " ll have a Linux-like full-fledged proprietary OS with a bunch of root restrictions to make it harder to override it with another OS, learning from MS' mistake on the Xbox. I can possibly see Sony eventually giving consumers ability to put Longhorn on PS 3.

It would have the / ironic edge consumers would adore. 'The MS OS can't run on Xbox 360, but it sure can run on PS 3. ' Longhorn will be super-feature-rich in terms of copyright control technologies, avail in Sony's interests. In that scenario, MS could even be forced to follow Sony in putting Longhorn on its Xbox 360, but I doubt consumers would forget Sony did it first.

Its pretty doubt ul, but if Sony elaborated on such an idea with action I think we could expect great things in terms of revenue and support. Given Sony's history of proprietary- with other names in the mainstream, a deal with Apple seems out of the question- 'Tiger OS X' popping up when you turn on your PS 3 wouldn't seem 'Sony'. Apple obviously created Ipod, and Sony's been competing in portable audio forever -we still refer to portable cassette players as Walkmans- and seeing as how Apple's image is tied in with the player, I just doubt Sony wants to buckle down and identify with Apple and the lowest paid CEO on earth. Sony loves to own the standard and to define the format. A windows-like / linux -like proprietary OS seems most likely. Programming for Xbox 360 vs. PS 3 will be about as different as it is now for the Xbox and PS 2 in terms of the time it takes to do so, but the inherent difference in the Cell architecture and the Xbox 360's general-oriented processing power do not allow any truly accurate comparisons in performance of one and the other at the moment.

A majority of game developers have said PS 3 will be 'by leaps-and-bounds stronger', but this is probably a hyperbolic understanding of yet-un wielded technology. The new architecture that takes the separated processes of AI, sound, physics, shading, etc... actually keeps them separated- allowing for potentially massive optimizations and niches for eye-candy gain. Sony's touted 'emotion-engine' for the PS 2 was really anything but, but in PS 3 demos it seems to be there. PS 2 was supposed to look like Toy Story. Yet although 'Chris K' doesn't agree, if the PS 3 is anything near 'leaps and bounds' more powerful than the XBOX 360 while putting out 720 p resolution, I really don't doubt the existence of 'Toy-Story games' in measures of visual performance down the game-developing line. Those who say Xbox 360 is more powerful would be right if they considered the Cell architecture to be a bunch of DSPs and a Main, it all depends on how individual developers are able to see and unlock actual usage out of the Cell.

With IBM, Toshiba backing the Cell and Nvidia backing the GP- I personally think PS 3 has the advantage. But none of us will know until both systems have a few hardware boundaries pushed (creatively). Some developers see new architecture as a godsend of power and streamlining the dev-cycle while others see it as suicidal. 4~40 ghz understandings for one and 3~9 ghz understandings for the other don't really mean anything and won't really mean anything until developer (s) buckle down and take as much advantage of it as possible. Even with the Cell adding up its components processing power in a single number- the Xbox 360's, when added up also, maintain to be a significantly lower number. The two systems will remain incomparable in terms of power because of the yet-unused architecture and whether or not its easy to take advantage of.

Because of the new complexities of the systems and of game development budgets / schedules that weren't around and 'in the same boat' as the PS 2/Xbox launch, its doubtful that the first games released for either nex-gen system will come anywhere close to taking advantage of the systems' power and efficiency in a way that is optimal. PS 2 had some kind of DSP-like power that was a -predecessor to Cell but didn't really end up being taken advantage of outside of real-big-budget games. MS' ATI is still catching up with Crossfire and the like, they could be spread a bit more thin than Nvidia during the Xbox 360's conception span. It's doubtful PS 3 will be as expensive as MS hopes. Sony's going to give higher numbers and then lower the cost to numb consumers and shock MS; it may suffer a monetary loss per each console but that would be a lesson from MS that helped lead the Xbox's uc cess. Sony would be taking from the best of both worlds.

The Sony PS 2 PS 3 reputation and the performance ratio of XBOX: PS 2: : PS 3: XBOX 360? Personally, I don't care about any of this. If PS 3 were an HD-gaming computer and XBOX 360 were just a toy compared to unlocked potentiality, it wouldn't matter. I'm going to be playing Halo 2.5 in 1280 x 720 p.

I don't care what OS is on PS 3 because we " ll eventually have Linux on it.