Town Npc C And Players Provocation example essay topic

5,140 words
run out of the box. ATTR newbie on items for sale? hair item newbie status is lost? with client 3.0, does a. sleep then walks, and it generates hair tiles, did a. set flags 4 to freeze him and he inst a-died. then when i rested him he kept his death shroud. port 3593 for the accounts? no sparring for a long time before go in to war is frustrating but can be handled but resign in towns and log gin off need changes. 1 resigning - a person can resign a town while you are attacking him then call the guards on you or what happened to me last night i killed a guy i let him live after than he resigned his town few minutes later he walked close by me and my char auto attacked him i got guard whacked (can we say insane?) 2 often when you start killing someone in town they will log off making their char disappear (whats the point to war if they just log off to be safe?) ps guys that make a wad of bears THEN join a town and attack you needs fixed also means if you are gonna be safe you need to take out the bears of everyone around you in case they do join the town that's a fast way to make people mad for no reason if you double click your axe, and then on a tree it says something like 'try chopping a tree' after numerous trys all over the globe, I found that if you chop at a tree with your dagger (make some kindling! WHOOH !) you can then chop the tree with your axe, afterwards. Hope this helps anybody else who's having trouble with this! @IN PVAL for a simple value input! console - turn Off logging, you cant turn it on 3) Provocation still: ) 4) A function's for skill menus to got a dialog spider webs people get stuck in dont time out, they are stuck forever started.

ACCOUNT ADD MAIL name email when taking too much alcohol all your stats go to 0, and you need to kill yourself to get them back. Any keyword to turn that off in the in? TEST - saving house region tags house 4270 skill to gum? wack = fail for npc;'s keyword to route skill create to gumpsMAKEITEM replication for shafts? jail return point = TAG. JAILRETURNlog out while sleeping.

There's also some problem with healing animals with bandages (veterinary). When you start healing them it keeps on healing at a quick rate, as if you were holding down 'last object / last target' macro button npc speech is name color! allow 'quoted's things in the scripts. You attack the vesper bank, then have a friend gate you to and do last target. You attack the banker all day long from another city. the +x on magic weapons are too high, ruin's are +3 instead of +1, etc 3d client - move object in pack is duplicated memory = disposition toward char? -100 = hate, 100 = love, 200 = pet? generic client events? @LoginFail @Login?

9) Provocation getting closer, however the provoker gets guard whacked, that's good, but after getting killed, if they come back and yell guards, the person they provoked is getting killed. flagging grey when using provocation needs to flag criminal if used on a blue person right away, and should not give the person that got flagged a criminal flag if they hit the person that provoked them Provocation, they need to go criminal as soon as they target a blue player 7) Pets, when they are attacked first, but the pet kills someone you go criminal people are getting flagged criminal if someone attacks their pet, and then their pet attacks back, TEST - monster's casting = fail all the time 28. Monsters do not give karma and fame after you reach about 200 of each. monster races cant eat. memory = disposition toward char? @LoginFail @Login? -- ladders broken - papua 5732 3206 -6 - log house ladder. Boards and Cut leather. 11) Skill gain seems a little weird on a lot of things, adjusting the settings in the TABLE. SCP does not seem to help this.

CHECK - gm says the command 'all go' to a npc, all the players then say 'Yes Master' when a gm says 'all transfer' the players all say 'Sorry' then if the gm causes them harm, like cast a fire field and they walk into it, the players all say they decide they are better off without theyre masters. taming appears to be very very slow. someone spent over 20 minutes trying to tame a horse with no skill gain. Player decides better off as own master? crypt dull? or Crypt key in Resource SCP? inscription doesnt use mana account starting with number? unused delete. or show in accounts file? delete unused chars after x days? 3. Magic resist, think needs to be a bit less, seems better, but tends to resist too m cu CHECK - magic Resist has no effect? 7. House tags are saving, but something weird seems to be happening during the save or round about's where it says cant find the tag (Undefined Symbol') But the tag is still their, so maybe just squelch those messages, not too sure...

9. On stealth, seem to be able to tab out of the steal thing but gain skill, so therefore you seem to be able to gain skill fast. CHECK - 3d client bad packet me sages.? 2.0. 8's makes k bad packet 04? CHECK - Error message with multi's?? QUALITY undefined on reload? use as % markup for quality NOT range.

INI setting for updating accounts, so two servers can run off the same account file. change dialog to ON = @Create ON = @TextMagery: 10) P recasting spells = Sparkle Effect when tar getting? 2) Magic Reflection seems to reflect all spells, it should only reflect a percentage of the spell depending on the Magic Reflect Skill you have. Poison: Posioning, where is the effect and time controlled from? TABLES X appeared to have no effect on it-Poison by a spider only lasted a few seconds, I did have very high stats, maybe this was the reason. TEST- cure poison Poison Skill 2 x click potion, select item to poison, nothing after that. Poisoned food will not poison the victim who eats it.

Provoke / Entice: Provocation appears not to work right, click on another player they turn grey that will solve that I believe Provocation still buggy can pro vacate in town npc c and players Provocation still weird back to being one man armies (monsters are a tiny bit too weak at least some of them) also Provocation works with no music instrument. And the target attack myself, instead of the one that i asked for. If you walk into town, provoke someone and then tab out, that someone gets g whacked. They turn criminal. (not the aggressor but the aggress e. The enticement is still screwy, the person can entice another player in town then tab out of war mode, walk by the player, let them hit them, then call guards and they get guard whacked.

Taming: (taming skill 50.1) I can tame: Mustang z ostrich? Drake? -Raven and snakes not tameable use tame skill on more than 50 pets (with a lot try) but i have no gain any skill Rune book: 4) Need a way to recall of a object without being able to rename it when double clicking it 6) Need an input variable like when you rename a rune, to get a value from the when arrays of a sort Other: 5) Need a way to search Memory Objects on a character (If they have more than one of the same type) 8) ON = @CREATE trigger need a way that when a player makes the item you can check a skill on them to decide a value on the new item 9) When tar getting a player they should go grey, not when they actually hit someone- t campfire should have damage on step TRUE: test server brightness changes (sector wise) like any version - its really stupid to have pitch black night one inch away from bright day city later light radius is at bottom of later not where its alight (on top) Boats: players cant get off boats. can't seem to use gangplank - is this related to guests not having keys? boats don't run correctly. boats turning lose parts? plank animation to open can be messed up if the ship has turned. Spell Rez: Ressurection by a gm sometimes leaves the death robe on the player, he can even put it in his pack. Skills / Stats advance Slow skill / stat gain (all potions, various skill levels) Stats kept decaying. Whenever I set a players str to 100, he / she would tell me later it steady decayed down.

Maybe the stat cap is set odd on the test server? Failure rate is very low - seems fail only when trying to use another mortar (all potions, various skill levels) there seems to be a problem with stat increases... i've been fighting over the last few days and i've gotten increases in str and de but as soon as you open a corpse, bag, or door you loose the stat again not sure what's happening (happened in. 55 w / client 2.0. 3) casting / skill interruption by attack damage based on skill? u can't cast spells while fighting to heal ur self. Players are saying it is do to de being to fast. default resurrection and cure poison scripts need tweaking, Combat: You rarely miss your hits hard to miss with bow? archery too fast at high de!

Daggers and Cleavers and Wrestling are super fast. combat does way too much damage?! using a battle axe still looks like you are chopping trees (too fast) CHECK - High de fighting = can; t leave? prevent run from a monster while fighting? -When trying to run away from a combat, i ALWAYS bounce back to the monster... this makes impossible to fight... especially for mages and archers with can't have a very strong armor (Sera's comment- have told Menace bout this before. As a player when fighting its like the monster is pulling you back. You can't hit, run or anything else. usually end up dying) if u have a 100 de u cant run - have noted this problem before - when u r fighting its like being drawn back to the monster. u cant escape Making Items: [ ] Can make potion kegs, but cannot sell them (bug or not?) [ ] Can't make sextant from sextant parts (script issue, not able to do so in vs. 0.51 a either) [ ] barrel hoops, metal box (small brass color), metal chest (gray w / gold trim), barrel (open top / closed top), keg (open top), ring, dartboard, keg w / tap, barrel tap Alchemy: Fury, Bafo met, Gaia, Vas china potions creation consumes any reads on char, not ones selected (either by d click of real or mortar select). - Confirmed Boards bug (log to board, if one board exists in backpack, no log is deleted and no board added.) - boards can be 'crafted by'- boards take forever to make - failing to often on 'carpentry bench' (it took me 6 tries to do all 3 parts as GM carpenter- missing a lot of parts from the bar Blood Rock: - works, but i am missing a blood rock kite shield to smith- asks for cut up leather when doing armors and stuff, but works with normal hides- you can not create cut up leather (use scissors on hides won't work, its not hair or cloth) - you can not create drums without cut up leather, so that's one i couldn't do. - could't do much jewelry, since i was missing gold and silver. (exception: bead necklace)? 55 c crashes under Win NT with a debug error on startup CHECK -set p level higher than u? base Name Coloring in INI? odd under keywords?

'Dungy " need spell book to. CAST?! f Layer CClientMsg line 1113 TRUE - GM teleport flames hurt player vendors selling stacks of items wording of 'looting Jon is body of jones " race gang = cant equip armor 27. After sparring with someone, you can in cure a kill count if they happen to die from anything later on, say a wraith kills them. This would be ok if it wasn't 30 mind after you were sparring them. 30 mind is a tad bit excessive. entrances to dungeons guarded? There is a trigger ON = @Death but it does not identify the killer.

There is a los not a trigger ON = @kill, hmm maybe there should be. Or possibly better trigger use for the @NPCSeeWantItem for when a monster sees a body on the ground. I'll put that on the list of triggers to better support. I really do like the idea. check potion kegs? forgetting what they are and dispensing randomly anything from castle deeds to rare ore... kinda weird TEST- cast while using particle form? vendors stock blank maps m Act Difficulty avail in script? // Extract Multi's?

Can't stop hair growth? I mean its like its on grow. Tryed slowing down the game clock to no avail. 20. 'I resign from my guild' at deathblow giving the other person a kill, I say if you resign from a guild you should get a criminal tag, just resign outside of town and wait your three min tues. Party System: When a party gets over 10 people everyone in the party crashes and will continue to crash when they try to log back in.

Please try to put a limiter on the party system so that they can't get over 10 players. This mostly occurs when people use the / add command because they don't see how many are in the party and unknowingly screw it all up. remove 1 from party? Mining / Smelting: When a player has over 100 mining in non real show when they smelt ore they actually get more ingots than they had ore, same with armors. seems you can re-mine before a previous mine completes (ie no 'you must wait for another task to complete' error.) I tried doing it deliberately a few times, seems to be no advance to doing so, if you re-mine it immediately makes the previous mine fail, and you dont seem to gain any levels, so the 'exploitation' factor seems pretty low. Economy Problems: Logs sell for 1 gold per, while arrow shafts can be made of them and sold for 6. Fish can be bought for less than the 4 fish steaks sell for that you get when you cut them up.

Pitchers of cider can be bought for 6 and the empty pitchers sold back for 43 gold. Iron ingots can be bought for 4 gold and sold for 7. Buy a bolt of cloth cut it up into band aids, sell ban aids, and you will make more than the price of the bolt. Same with cut cloth. Also if you cut up a bolt into cloth and sell i mediately sometimes you can sell each piece of cloth for the price of a bolt. No price variance on things made by people with different skill levels.

Innkeepers sell vendor deeds for 1 gold, which can easily flood a shard with vendors. Player Vendors: Player Vendors go wild unless a gm sets the food to 9999. I'm sure this one has been reported, but again I'm just making sure. 24. Looms get clogged easily, it says 'You remove the previously uncompleted weave. ' but never actually does anything.

The looms either have to be remade or the more 1 set to 0 I believe. 6. monster guards for jhelum - please set them up? CHECK - Delay on leaving town or a guild stone CHECK - walk through side of new wiz tower. 5219,538 and 5308,534 In a dungeon cannot walk through arches skill - cartography region no pvp, they gain skill attacking one another and also using field spells without damage region. arena it does not affect guilds, they still loose karma and fame, and get kills Titles not showing in titles from guilds... But do show on char tag Not able to cut up leather. scissors. first boot up on fresh install (clean world file / account ), lag was horrible. Created char, saved, shut down. started it up... 0 lag problem still with a stat loss, In the skill class, I have the DEX, STR, INT all set to 100, and then set the total stat to 350 thinking that would allow people to go over if they have a stat altering spell cast on them... wrong, they still loose stat? can't use stealth multiple time, u get revealed. restock should clear the stock and equip but not bank box. auto restock on server start?

Netscape = Only has partial web page loads? if request is too big? keep alive = 0? Wheat Cottage has no doors or sign, carve a board from log, but only when not in pack. board is the same as log? no heart or brain when carve torso House NOT delete on character delete non - house region tags not saved. region events changed dont save Newer Houses stealing things from corner and shooting through them Sell detailed maps to vendors? import single map planes Smelt Waste too high still 1 large ore will bring in 0 iron ingots, at times it will yield 1 ingot per large ore can this be fixed in the scripts? not sure. stay should set the home on player vendors and pets so they return after attack. grave digging - u can macro this while hiding. there were at least a 1000 monsters in the graveyard this morning from someone doing this. CHECK - Dispel Brasiers? - what does this do? active gum building. if / then logic to build g umps. resist magic where immune region = raise skill? good creatures should attack evil. Use aversions and likes more in creature AI monster guards in script test mode. 4. Fishing through docks still exists.

11. Stamina loss happens much too fast while running, even with 100 str and few items in backpack. Guild Stones: 2nd up, more guild stone issues... after apparently solving the add player prob, (even tho there is no message telling you, the player has to double click on the stone after being added to become a member) another has appeared Maybe put a message in for the player recruited, that they have been recruited and that they have to visit the stone to confirm? world hasnt got wrap enabled, so if you go too far in one direction, you hit a wall of 'rough water' and you cant sail around the world. (which is painful when the place you need to be is just 5 mind sail, but you have to go 3 hours sailing around the continent to get there.) TEST- Tamed Dragon - can't feed? all the food I drag onto it just goes into its backpack (It came out when I said 'all drop') 9) Bless Spell Seems that every player like to cast bless in everyone... this is cheap... state loss. its aint right when u can drop another player stats only casting friendly spell. If it is not working correctly and it only brings bad feelings in players and gas... why not disabled it? for now Bless is so powerful than any other spell... seems that pks dont use ka l vas flam or paralyze ONLY BLESS and every time permanent state loss... This also happens if you make lets say a sword that gives you +15 STR on equip, well if you go over your allowed 100 and continue to equip the sword, your stats start to fall... 12) Script Interrupt and delay: Is there anyway in a script to have the script flow interrupted while running because of an attack?

Also, a delay in the script? I mean to actually pause the script in mid stream for such and such a period before? 14) Economy: I know we talked about it once, but it would be real nice to have NPC's start to pay more for well crafted items... This is something I get a lot of complaints about becase the GM Skill'd people feel they get ripped for all their hard work to GM, when along comes a newbie and can sell an item for the same price.

15) Names On GM'd Crafted Items: Name limit? It cuts off the name of the person who crafted the item if it is too long, anyway of fixing this? Server name should be same character set as account name and email address? Skill remove trap is functional, When trap removed, its animation starts and is still continuous as when is lowered. when trap removed (for the time in which is switched off) can be coloured to red or green, but without animation. CHECK - i toolkit can't be used for tinkering, only carpentry TOP BUGS / Change Requests: CHECK -: (sphere char human.'s cp, 1829) Check Fail:' layer!

= LAYER HORSE' file 'D: MenaceGraySvrCCharStatus. cpp', line 267 fix EVERBTARG to PROMPTVERBTARGteleport to top of stacked walls or tables? control a guard = WARNING? CHECK -? die with torch in hand = ghost with torch? high bless prevents curse salt water vs. pure water. T WATER SALT? web page req, screwed up., more pings allowed. TEST a guy ran up to someone in town, attacked them... the aggressor got killed, then he went got razzed ran back yelled guards and the killer got killedMOUNTHEIGHT = should measure real height -. mount / height i sue, I guess in T 2 where it is hilly they are having problems saying they cannot clear it... and in Britain with the bridges...

// Triggers still to be scripted: // ITRIG DROPON GROUND// ITRIG DROPON ITEM// ITRIG STACK ON- bit to say deed items must be placed in houses? ask npc's what 'you need' = bad response? NPCs drop torches? (vendors anyhow, decay?) restock of npc's give them way too much stuff. many torches they may end up in 128,128 region? -- -- LOWER level Bugs / Change requests TEST - cannon has no proper distance check? TEST creating invalid items (that are not scripted correctly) should just delete the item? TEST Animal food ticks all occur in sync? EDIT causes file to stay open in re sync??

TRUE: Fix climbing: You can stack tables and climb them using the. fix command thus being able to enter houses. if you stand in the middle of a door and shut the door and do. fix you get boosted up. keep doing. fix and it boosts you right up to the roof TRUE - Looting: You can loot blue corpses in town by just using on any object on the corpse. Looting grey corpses in town, result in guards killing you anyways... It should not... you should be able to loot a grey corpse anytime. I looted a blue corpse in town with no criminal flag. I did not need to use to do this. TRUE: Proper blocking and LOS People are able to turn the circle of transparency up on their browsers and pass items through walls of houses. baron popped up thru the ceiling of the cave?

NPC's walking on counter tops. If i use the command act. bounce with a stack able item and the Char has reached max stones in his backpack, the new item will drop down at the ground, but not with the correct amount, the item will drop down as the doubled amount. If i put in a act. amount, the program adds 20 amount. If i move the line act. amount after act. bounce, i'll get the correct amount of the new item but the wrong picture until i use fix ore move the added item. I wrote a simple trigger to show you the problem. Make a Char with 100 Strength and give him some logs, now set the amount of the logs to 266, that's the max carrying weight for a char with 130 strength (that's possible with potions and spells) GM, then walk over the example trigger... the adjusted amount of gold coins drop at the ground, but not with amount 10... this bug is known by many players and occurs on all stack able items.

[TRIG 5050] ONTRIGGER = STEP IF ( 0) RETURN 1 ENDIF SRC. EFFECT = 2, 0375 a, 6, 15, 1 SRC. EMOTE have earned some gold SRC. NEW ITEM 0 end SRC. ACT. TIMER = -1 SRC.

ACT. AMOUNT SRC. ACT. ATTR SRC. ACT. BOUNCE TIMER = 3 RETURN 1 ENDIF ONTRIGGER = TIMER MORE = 0 RETURN 1 How to get players to climb over hills There is a path near the Ophidian area in T 2 A from the north which joins to the desert.

As gm I can climb this but as a normal player i'm stuck low and cant climb over it. The z at the bottom ranges from -2 to -5 and it is 39 at the top. Is there a setting i can change to allow normal players to climb this sort of height or some way of putting some step up tiles to help the players over. This is a great hunting spot. I'm sure someone must have a way to use it. re: get me the actual co-odds and I can investigate it to see if a change to TUS map is in order...

I handle map revisions. However, chars are limited by the client to step ing up a max of 2 Z, not much we can do about that. Placing hidden / quiet teleport's which raises only your z position up a step is a great fix to some un walkable areas and doesn't show as bad to game play as teleport ing to a new place. The co-ordinates are 5723, 2672, -4 by E sadie ID = 1028826 NOTE: Confirmed. GM characters (in GM mode and not) can walk this path... players cannot. VERIFY THIS Cannot change a characters account name - invalid set Might be fixed?

NOTE: tested in 46 n-o with an admin character, trying to reset a player account TRUE NPC Archer " 's Archer fire extremely fast. Appears to be one shot per step NOTE: Still does in 46 L VERIFY THIS Along same note: regular vendors will not stack purchased items, even though they already exist in stock. A check of bank 1 a on purchase and stacking would be nice. regular vendors, if you place something in bank 1 a, it won't auto-restock with other items, you have to do a manual / restock TRUE - fix? Problem with flagging - players are attacking out of town and then coming back in and are still flagged to the person attacked, thus guards can be called on them. Also reports that the flag 'sticks' on so that any approach into a guarded area causes guards to come... even days afterwards. NOTE: Can't reproduce locally while alone check notes on see Criminal act and ability to call guards.

VERIFY THIS Traps (TYPE = 25): they work good, but problem is with their animations. When somebody walks across or push some kind of trap their animation work only once and, at the second time (when somebody walk across... ) they work, but animations don't). Problem is that in MORE there is for example number of one trap 111 c (animation) and after walking or pushing that trap number is 111 b, which isn't animation. Note: the problem is not with it resetting to the base #... in this case 111 b. The problem is it never recycles back into the next ID # for the animation upon reactivation. So you only get the damage.

Forensics When a player calls a guard to kill an attacker... Using forensic evaluation on the body of Attacker, the murderer name will be the name of the player who called the guards. Suggest changing it to simply say: Killed by Guards... or something to that effect. NOTE: Still does in 46 M Cooking: You can't combine flour and water to create dough NOTE: 46 m - flour does nothing on CLICK. Should cooking code be all scripted or set by code? Player vendor transfer monsters direct under / over can still hit u! stat cap pushed while magic enhancement-UN FOUND COMPLAINTS: TEST - Can't REPEAT - people are loosing karma carving animals TEST - Cant Repeat - a person kills a red they are getting a murder count TEST - Cant Repeat - In guild wars they appear to be getting kill counts when they kill people opposing guilds and or orange vs. green Also if someone is the aggressor and attacks you and you kill them, you get guard whacked...

You should not be penalized for killing someone that initiated the attack CHECK - big lag when putting new creatures in? the server lags real bad on each npc creation?? equip a candle = dual equip? check - Town stone add? sometimes cannot accept candidates? CHECK - spelling in hard coded strings? spell check? TEST -. admin go to 1, 1, 1 = error.