Useful Definitions Of Design Patterns example essay topic
We simply recognize effective ways for objects to communicate while maintaining their own separate existences. Some useful definitions of design patterns have emerged as the literature in his field has expanded: . "Design patterns are recurring solutions to design problems you see over et. al., 1998). 12. "Design patterns constitute a set of rules describing how to accomplish certain tasks in the realm of software development". (Pre, 1994).
"Design patterns focus more on reuse of recurring architectural design themes, while frameworks focus on detailed design... and implementation". (Cop lien & Schmidt, 1995)... "A pattern addresses a recurring design problem that arises in specific design situations and presents a solution to it" (Busch mann, et. al. 1996). "Patterns identify and specify abstractions that are above the level of single classes and instances, or of components". (Gamma, et al., 1993) But while it is helpful to draw analogies to architecture, cabinet making and logic, design patterns are not just about the design of objects, but about the communication between objects.
In fact, we sometimes think of them as communication patterns. It is the design of simple, but elegant, methods of communication that makes many design patterns so important. Design patterns can exist at many levels from very low level specific solutions to broadly generalized system issues. There are now in fact hundreds of patterns in the literature.
They have been discussed in articles and at conferences of all levels of granularity. Some are examples which have wide applicability and a few (Kurta, 1998) solve but a single problem. It has become apparent that you don't just write a design pattern off the top of your head. In fact, most such patterns are discovered rather than written. The process of looking for these patterns is called "pattern mining", and is worthy of a book of its own. The 23 design patterns selected for inclusion in the original Design Patterns book were ones which had several known applications and which were on a middle level of generality, where they could easily cross application areas and encompass several objects.
The authors divided these patterns into three types creational, structural and behavioral... Creational patterns are ones that create objects for you, rather than having you instantiate objects directly. This gives your program more flexibility in deciding which objects need to be created for a given case... Structural patterns help you compose groups of objects into larger structures, such as complex user interfaces or accounting data.
13. Behavioral patterns help you define the communication between objects in your system and how the flow is controlled in a complex program. looking at Java versions of these patterns in the chapters that follow. We " ll be.