Play Counter Strike With My Friends example essay topic
All until something happened that would greatly affect my life for years to come. A new mod called 'Day of Defeat' (DoD) was released. It was around this time that the RAF was formed. Back in computer class, myself and my friend Joey Magee decided to start a Counter-Strike clan, which would include all of our friends, since there were eight of us playing. We settled on the name [-RAF-], which stands for 'Raging Against Freaks'. We agreed on this name since all of us are really into the history of World War II.
This is probably one of the many reasons for why we all latched onto DoD. I first found out about Day of Defeat from a computer gaming magazine, which had a review and the 1.3 b release version on CD. I purchased the magazine just to try out this half-life mod. I soon realized that this was a great game, and very fun to play, and so I passed the CD around the clan. Once we started playing Day of Defeat 1.3 b, we never looked back to Counter-Strike.
We got our first big break as a clan thanks to a Texan guy known only as 'Freak'. The RAF had been playing on his public server, 'Freaks Unleashed'. He noticed on there a lot, and since we all went on at the same time, it would draw in new players, thus filling his server. To thank us for the support, he let the RAF have partial ownership of the server. It was already the server for another clan (a clan known as -] AM [- AKA Anger Management), so it became an RAF / AM server.
We quickly became good friends with clan AM, and decided to hold our first ever clan match against them. Freak was generous enough to put a password on his server for a few hours while we played AM on two maps. RAF was victorious, and I still remember the feeling of sheer power that went through me whenever I made a kill, or caped a flag to help my team. This feeling is the driving force towards DoD's community and popularity. Now, three years later, the RAF has grown far beyond anything I could have dreamed of back in Computer Related Studies. We are in the XPL, which is a league of DoD clans.
The leagues are set up just like hockey seasons. There are one or two pre-season games, then the regular season, and then playoffs to determine final placement. DoD was just recently added to the list of games in CPL, which is a competition among clans from all over, held in Texas. The big money can be found in the Counter-Strike tournament, but the winning first place team for the DoD division takes home three thousand dollars. Ten thousand is shared between first and fifth place.
This is huge news for the Day of Defeat community. This game has made huge advancements since it's 1.3 b release (It is now at 4.1 and retail), so why do people play the game? I have my own reasons. Firstly, if you play DoD, you have to be dedicated to it.
It is not a game like Halo, or Counter-Strike. It has a lot more realism added in. Newbies often have a heard time getting used to the realism, because they cannot jump forever or run forever as in other first person shooters. So the people that you see on servers are there because they love the game, and have stuck with it long enough to be able to become competitive. Secondly, and perhaps one of my favourite elements, is that it is not Counter-Strike.
To quote Lord Chambers from web "It's not Day of Death-match! Death-match is tiresome and requires virtually no brain activity to be successful". Day of defeat is unique in the sense that it is a very team-based game. You cannot win maps by yourself. You have to coordinate with your allies, give away positions, and react to changing conditions. "For those of us without impaired attention spans, DoD is great, because if you stop and use your head for a moment, you " ll likely be able to outsmart another player.
If you have the work ethic you can take this strategy element even further, and coordinate tightly with team-mates to exploit your opponent's weaknesses" The serious DoD player will have headphones on to better hear his / her surroundings, and a microphone is a necessity in serious clan matches, to coordinate and give away enemy positions. The final element for why I think DoD is so attractive to people is the DoD community itself. In my clan, RAF, we expanded to include members from outside Cape Breton. Some of my best friends now live in Texas, Arizona, Vancouver, Ohio, and even as far away as El Salvador. We all stay in close contact via our forums board, and if anyone has a problem with anything, personal or technical, they are always ready to lend a helping hand.
When I go home at Christmas I am going to be shooting a movie with the Cape Breton clan members. The first movie I shot and edited was released on the RAF web page, and I even sent a few copies with more footage to clan members living in the United States. For me, the game will never get boring as long as my friends are still playing. And I know they feel the same way. As of now, the RAF has won its first two pre-season matches in XPL. We play our first regular season match on Monday.
With the recent release of Half-Life 2, the DoD team is working on releasing 'Day of Defeat Source', which is already blowing our minds away with the pre-release screen shots. DoD source will bring around a new wave of newbies to take under our veteran wings, and pass on our love of the game. Based on the constant increase in the number of players online as months go on, this game can only keep on getting better.