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  • Multi Player Video Games
    954 words
    2500 years ago the Romans were the most powerful civilization on earth, their global power hadn't been met until the 20th century. When the Romans wanted entertainment they turned to violence. They would have gladiators covered in armor wielding sharp swords fight till the death for entertainment. During the 1500's the French would behead a criminal publicly to show the citizens how powerful the law was and also for their entertainment. The turn of the century is almost here and such violent act...
  • Game People
    484 words
    Fantasy or Reality? Society has branded fantasy gaming as evil and possibly satanic. There is no link what so ever in between the two things. Role playing games are not evil. There are a few things that make it dangerous in the hands of stupid people. This fall at the Iowa State Fair Grounds there was a fair held. People from all over the state came and dressed up in costumes of olden days. People brought their children and looked around. There we perfume shops and weapons shops along with food ...
  • Violent Video Games The User
    2,404 words
    Violent Video Games: Should They Be a Concern Frank, Betty, you re right on time. Please come in, Glenna asked as she and her husband Chris greeted their long time friends at the door. Dinner is about ready, please have a seat, Glenna invited as she hustled to the kitchen. Can I help at all Betty hollered as Glenna scurried along. Nah, thanks for the offer, but I m just finishing up, she responded from across the room. As Glenna set down the last bowl of food she bellowed for everyone to come an...
  • Violent Video Games
    697 words
    Andrew, Chuck, and Kevin played all night and skipped class the next day. They, along with thousands of others across the country, purchased Halo 2 at midnight the day the much-anticipated game was released in stores. Students and company employees called in sick that next day claiming the Halo 2 flu as their reasoning. Halo 2 is only one of a multitude of games distributed for use on Microsoft's Xbox, Sony's Playstation 2, and Nintendo's Gamecube. American society is experiencing an epidemic as...
  • Lacrosse Games
    887 words
    Lacrosse is the oldest team sport in North America, having been played by Native American tribes long before any European had even set foot on the continent. A century after European missionaries discovered the game played by Native Americans, they began to play it themselves, starting in the 18th century. From there, it evolved and grew in popularity from a very savage game that resembled war, into what it is today, a recreational sport played widely in America and other countries. As U.S. Lacr...
  • Games As Chrono Trigger
    319 words
    This section introduces the player to the style and unique game play features of Chrono Trigger. It is up to you whether you want to master the system or not before overcoming the game. As with all games, it takes a short amount of game play to get outright comfortable with it. I will provide you with short, right-to-the-point tutorials and hints to help you get over the learning curve with a snap of the finger. I guess if you are familiar with RPG elements, it would be easier for you to get the...
  • Way For Countless Other Violent Video Games
    848 words
    Mortal Kombat " According to Time magazine, September 27, 1993, violence in video games is on the rise especially with the release of Mortal Kombat. Over 50 million children all over the United States brought this violence into their homes. The parents and other adults of these children finally decided that the video games in the U.S. had gone too far". Mortal Kombat was the first game that brought blood and gore into the video game world. Mortal Kombat started in the arcades it was such a hit, ...
  • Of The Video Games Children Play
    1,645 words
    The Effects of Video Games on the Body In households with children, sixty seven percent of them own a video game system. The game industry's worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other experiments have found them to have little or no effect at all. While ...
  • Game Of Basketball
    373 words
    A man by the name of Dr. James Naismith was one day faced with the problem of finding a sport that was suitable to play inside during the cold winters. Naismith was in charge of the YMCA in Massachusetts and in 1891, he invented the game of basketball. Naismith wanted to create a game of skill for the students instead of one that relied solely on strength. He needed a game that could be played indoors in a relatively small space. The first game was played with a soccer ball and two peach baskets...
  • Violent Video Games
    1,110 words
    With the upcoming release of the ultra-violent video game 25 to Life, game developers are once again under fire by politicians and activist to rethink the content of their games. 25 to Life is an action shooting game that pits law enforcement against gang members in battle. Sen. Charles Schumer (D-NY) has taken the developer E dios to task for the questionable content of the game. The senator wants this "cop killer" game boycotted by retailers and has even went so far as to appeal to Microsoft a...
  • Effects Of Video Game Violence
    1,948 words
    Dylan Woehrle March 29, 2005 Violence in Video Games and Its Effect on Youth In America today video games have become a fast growing pastime of youth and even young adults. This activity, once thought to be totally harmless by society, has been coming under serious debate between parents and the makers of these games. The effect of media on youth has been a major topic of research for most of the 20th century, and a solution has yet to be found. There are many explanations for the indifference f...
  • Violent Video Games
    2,014 words
    Video Game Pop Culture Misunderstanding Our society isn't safe for our children anymore because of drugs and alcohol abuse, sex, violence, war, playing video games... Playing video games? This is the last straw; some video games are made the focus of controversy when much better things can be argued over. Well, don't get me wrong, some of these games show horrific acts of and much less to our kids. Also in 1992 "A recent survey found that 92 percent of U.S. kids -- ages 2 to 17 -- play video gam...
  • Good Video Game
    681 words
    It's getting late. Around 11: 30 PM. I know I should be getting to bed soon; I have to get up at 8: 00 AM to get ready for class. But, I figure I'll just pop FIFA 2004 into my PC and play for a little bit. Just to get past the next section. I'll save at the next save point, turn it off, and go to sleep. Video games are one of my favorite pastimes. I enjoy playing any kind of video game as long as it's fun and has an interesting concept. Over the years video games technology has improved immensel...
  • Video Game Violence Affect Children
    592 words
    Does Video Game Violence Affect Children? Abstract Does Video Game Violence Affect Children? This project shows if video game violence affects children. Many children between the ages of eight years old and ten years old will be observed before, during, and after playing violent video games. Looking for violent behavior before, during, and after playing violent video games is the whole experiment. The conclusion is that most children have no problems after playing the. I think that most of the c...
  • Video Game Stories
    1,247 words
    The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would sugg...
  • Violent Versus A Non Violent Video Game
    1,547 words
    Over the past ten years, statistics have shown that the violence among young people is increasing every year. Many people blame musicians and other types of artist who portray negative actions as something positive. Others might blame the parents for not watching over their children. But many people fail to bring up technology as an issue. With the new DVD that shows sex and violence or computers that gives kids access to unauthorized sites, technology is something that many parents need to look...
  • Music Genre Games
    897 words
    INTRODUCTION The game I have chosen to critically examine is "Drummania 7th Mix" by Konami. The game is an arcade style music game in which the interface is an electronic drum kit. The user must play the appropriate drums corresponding to what is displayed on the screen. At two dollars a game it is relatively priced. The game is focused around the new phase of music genre games. It involves the use of hand-eye co-ordination and requires a sense of rhythm. The arcade console consists of a Yamaha ...
  • Correlations Between Video Games And Violent Behavior
    1,320 words
    The use of violent video games is on the rise. Once, video games depicted harmless fun with friendly characters to play with. But now, the games have become more violent at an alarming rate. And with the rise in popularity of these types of games, children are playing these graphically violent games. Many people wonder if the violence in video games has lasting affects on users, children in particular. While video games may not necessarily maker a person more aggressive and violent, they surely ...
  • Violence In Video Games
    1,136 words
    What effect does the violence in video games have on the users? So what effect does videogame violence have on children or older users, We have PlayStation's 2, Nintendo Gamecube's, Xbox's, PCs, and more. All of these mediums offer people of all ages, including children, access to interactive violent experiences such as driving around a detailed simulated world and be free to run over or to get out and beat a civilian with a bat. From the media's favorite example "Grand theft auto" which the abo...
  • Play Truth
    359 words
    As a child, I was no exception. Three games that I especially enjoyed were Freeze Tag, Hide and Seek, and Truth or Dare. When I was little I used to play all three of these games, and today I still play Truth or Dare with my friends. Freeze Tag was my favorite game as a child. It's played by picking someone to be the person who has to try to tag you; then you have to run from that person so that they won't tag you. If you happen to get tagged then your frozen, which means you can't move, until s...

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