Topic: Video games lead to violence Specific purpose: To persuade my audience that video games lead to violence. Thematic statement: Introduction: On April 20, 1999 two teenagers, Eric Harris and Dylan Kle bold walked into their school in Columbine Colorado and began a one-hour long killing spree, which caused 13 deaths of students and teachers and 28 wounded. Then they took their own lives. The two boys did not have any previous history of violence but they were both fanatics of killing-oriented video games.

The game they played, Doom, was a game licensed by the U.S. military to train soldiers to effectively kill. The violence in these video games was a huge factor in teaching this kids how to shoot people in real life. Video game violence can and has led people to committing acts of violence against other children and adults. I. statement of problem A. description of problem 1. signs, symptoms, effects a. More than 3/4 of games rated "E" for "Everyone" contained violent content. Half of these contained violent content that was significant to the plot. examples 2. The problem of video violence began in 1990's when the game Mortal Kombat came out.

The goal of the game was to kill any opponent you faced. a. The market realized quickly that violence was going to dominate the markets. b. Children now. org stated that 89% of all the top-selling video games contain violent content, half of it being serious in nature. Transition B. This is a very important problem because it is taking innocent lives and causing unnecessary problems that could easily be avoided.

1. Extent of problem a. factual info. Or statistics b. expert testimony 2. As you can see everyone is affected by this problem, even the ones who are not playing the violent video games. a.

Statistics b. Examples Although this is a major problem, it can be solved. C. If we don't solve this problem more and more lives are going to be lost and more people are going to become even more aggressive and violent. Transition II. statement of solution A. description of solution 1. how to address solution a. does it do more than relieve the symptoms b. example of similar situation 2. how to implement the solution a. plan of action b. costs and efforts transition B. picture the expected results 1. what results to expect 2. when to see results transition Conclusion Incidents like the Columbine school shooting, the worst school shooting in the history of the United States, are proof of the influence of heavy violence in today's video games.