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  • Full Story At Games Industry
    509 words
    the Xbox 360 will be HD-DVD compatible. Get the full story at Games Industry. biz. Who Needs Sight? : How would you feel if someone totally beat the ever-loving waste products out of you while you were playing a game... and they were facing away from the screen? Well, folks who set themselves up for a challenge with 17 year-old Brice Mellen may have to deal with those questions. You see, Brice is blind but has been playing games his entire life, and as a result, is probably a lot better than you...
  • New Industry In Gaming Video Games
    371 words
    New Industry in Gaming Video games are no longer the nerdy stepchild of popular entertainment. Last year, US sales topped $7 billion, closing in on the $9 billion film industry. Nearly half of all US homes own one game-playing machine, and 23 percent own more than three, according to Nielsen Entertainment. The technical requirements for video games are pushing the most popular technologies - including cell phones, Palm Pilots, computers, and TV - to become more versatile and powerful. College gr...
  • Circus Casinos
    1,710 words
    Executive Summary: Circus Circus Enterprises is a leader and will continue to be in the gaming industry. In recent years, they have seen a decline in profit and revenue; management tends to blame the decrease on continuing disruptions from remodeling, expansion, and increased competition. Consequently, Circus has reported decreases in its net income for 1997 and 1998 and management believes this trend will continue as competition heightens. Currently the company is involved in several joint vent...
  • Gaming Operations Of Grand Casinos
    6,661 words
    Abstract This paper examines the exciting world of the gaming industry. By studying the history, present state, and future of gaming in the United States our analyst team will present a probing overview into this rapidly changing industry. We have collected and analyzed secondary information from a variety of quantitative and qualitative publications. Our perspective of the gaming industry will be conveyed by an understanding of business practice, and will be concluded with a Christian perspecti...
  • Recent Years The Interactive Video Game Industry
    2,482 words
    Nintendo SEGA's Strategy SEGA's strategy is to become a world leader in video entertainment. Their strategic intent is to build an entertainment empire. To achieve this, SEGA has adopted a technology oriented strategic plan that focuses on acquiring and maintaining competitive advantages in fields such as multimedia, computer graphics, virtual reality, and high tech amusement theme parks. The research and development spending has been boosted to capture the market before the competitors. SEGA's ...
  • Games Effort For Forum Nokia
    509 words
    Nokia (NYSE: NOK), the global leader in mobile communications, and the Korea Game Development & Promotion Institute (KGDI), today announced the signing of an agreement of mutual support for the development and deployment of Korean digital content for mobile communications. The agreement will nurture one of Asian fastest-growing games industries. Nokia will provide Korean developers with its matchless technical resources and aid in entering European and American markets. Korea has committed enorm...
  • Children From Violent Games
    1,982 words
    Video Game Violence Imagine your daughter in a dark, tight-spaced, labyrinth, so narrow that there is barely enough room to strafe left or right by one foot; with her broken radio in one hand and her assault rifle in the other. She's cut off from all communication, and since she has found no other crewmate alive in this alien labyrinth, they could all possibly be dead. As she navigates through endless passages, she hears a hoarse growl. She turns right on a blind corner, not knowing what lies ah...

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