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  • Development Of Console Games
    868 words
    Understanding Media -Professional Practice In The Media Industry As one of the fastest growing sectors in the media today, console gaming has come a long way since the days of the very first home console; the Atari 2600. Console gaming is big business, with profit margins higher than some of the biggest Hollywood film studios. Because of this, the production size of each game and quantity of employees within each company has grown accordingly. As with other sections of the media industry such as...
  • Development Of The Games Popularity
    419 words
    There are many different theories as to when and how billiards was first developed. A lack of actual physical evidence has left most of these theories as simply speculation. Most people agree, however, that the game gained its roots from lawn games, which were not unlike croquet, played by nobility. Early players were said to include King Louis XI of France (King between 1461 and 1483); Mary Stuart, Queen of Scots (1542-1587); King Louis XIV (1643-1715); Marie Antoinette and her husband King Lou...
  • Video Game Consol Industry
    1,722 words
    The video game industry has become a huge influence on society and the economy today. It is an industry that is so huge that it is estimated that 70% of U. S homes will own a Video game system by the year 2005, (Cassandra, 2002) Just one year away. But what made it the way it is? Since it is still an industry it has to follow the natural laws of economics. In this paper we will dive into the industry that now has gone beyond movies and recordings in profit. The first is that the video game conso...
  • Games Effort For Forum Nokia
    509 words
    Nokia (NYSE: NOK), the global leader in mobile communications, and the Korea Game Development & Promotion Institute (KGDI), today announced the signing of an agreement of mutual support for the development and deployment of Korean digital content for mobile communications. The agreement will nurture one of Asian fastest-growing games industries. Nokia will provide Korean developers with its matchless technical resources and aid in entering European and American markets. Korea has committed enorm...
  • Activision's Old Zork Games
    1,589 words
    ActiVision, Inc., is a developer and publisher of interactive entertainment software. As one of the industry's first independent, third-party developers, ActiVision has produced numerous hit titles for companies such as Atari, Nintendo and Sega, and for personal computers. Some of its best known titles include the Zork and MechWarrior series, and Spycraft: The Master Game. ActiVision is a multi-platform developer, producing software compatible with various gaming consoles as well as for use with...
  • England Rugby Schools Union
    448 words
    What is the RFU and how has it helped English Rugby? RFU Mission Statement o 'To promote and govern rugby union in England through maintaining stable structures for the game that enable its successful development at all levels for the benefit of its participants'. o 'To be world leaders through excellence in every aspect of the elite game'. o 'To promote and develop the game within the community so as to encourage optimum participation and enjoyment at every level'. o 'To be commercially and fin...

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