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  • Video And Computer Game Industry
    2,861 words
    Video Games: The High Tech Threat to Our Younger Generation Anyone who has ever walked through a shopping mall on a weekend know show popular video game arcades have become with our young people. It is becoming a force in the lives of millions of kids all across America. Parents and teachers become more concerned and worried when they see their kids devoted. They are highly concentrated because greatly influence the mental and learning processes of the younger generation. Many parents believe th...
  • Video Games Being
    640 words
    With today's violence among teens rising, most people would like to know why? Does it have anything to do with the way we are raising our children? Some would blame the parents for their child's aggression, or some would declare that it only has to do with the peers the child associates themselves with, and others would blame media, such as television or video games. Well, which is it? What is the main cause for teen violence today? "Children have never been very good at listening to their elder...
  • Video Games Art
    863 words
    Steven Spielberg spoke out on video games last month at the EA Game Innovation Lab at the University of Southern California. 'I think the real indicator,' he said, 'will be when somebody confesses that they cried at Level 17. ' Spielberg was talking about video games and art, and the increasingly less absurd question of are-they-or-aren't-they. The mere fact that U.S.C. has a Game Innovation Lab is probably an indicator that something is afoot, but I'm here to accept Spielberg's challenge and co...
  • Causes And Solutions Of School Violence
    741 words
    Presentation #1 Topic: School Violence General Purpose: To inform Specific Purpose: To inform what needs to be done to stop school violence. Central Idea: To inform the effects, causes, and solutions of school violence. INTRODUCTION: Since the April 20, 1999 shooting at Columbine High School in Littleton, Colorado I have been looking deeper into the issue of school violence. The number of extremely violent crimes committed by students has been increasing in the last few years. These incidents ar...
  • Reviews Of Released Games
    595 words
    Introduction to Computers The one website that I am adamant about visiting regularly is the video game publication Next Generation's site, located at web It is, what I believe, to be the most comprehensive website devoted to video games, both PC and console, their development, and up to the minute news concerning release dates, company mergers / buyouts, and groundbreaking technology. Next Generation, the magazine and the website, are both affiliates of Imagine Media. Next Generation's website i...
  • Doom And Many Other Bloody Games
    1,540 words
    Teen getting agressive School used to be one of the safest places for teenager to be. Parents used to not worry about their kids when they were at school. These things are changing in our real life; school is not the safest place anymore. There is a lot of violence happening almost everyday in schools. Some of the violence is deadly, such as killing. There are many reasons that make teenagers to become very aggressive. One of the causes is from the media and the materials they show. The violence...
  • War Like Video Games
    345 words
    The Disturbing Trend of Virtual Combat in American Pop Culture INTRODUCTION A recent trend in video games today is virtual combat. What is the fascination that society seems to have with inflicting pain and how has this begun to effect children today? With the increasing number of news stories regarding out of control children being carted off in handcuffs from school as young as 5 years old, it would seem that something is affecting our youth which causes violent outbursts. Further research on ...
  • New York Times Article Adultescent
    355 words
    New York Times Article- Adultescent. By John Tierney The main point of the article is that many Americans today are still living life adults. The name of people like them is called a Adultescent. These people are infatuated with video games and other childish entertainments like cartoons. Adults in my opinion are more engrossed in video games today because the graphics and storylines of the games are geared at a older age group. The games are more realistic looking and sounding. Also, purchasing...
  • Tg 16's Pack In Game
    641 words
    In Japan, shortly after the introduction of Nintendo's Famicom (Japan's version of the NES), the electronics giant NEC entered into the video game market with the introduction of their 'next generation's ystem, known as the PC Engine (PCE). The PCE boasted a 16-bit graphics chip capable of displaying up to 256 colors on screen at once, at a number of resolutions. Although its CPU wasn't much more powerful that of the NES, its spectacular graphics chip and six-channel sound bettered the Famicom i...
  • Computer Games
    521 words
    Censorship Online There is a section of the American populace that is slowly slithering intothe spotlight after nearly two decades in clandestine. Armed with their, mouses, glowing monitors, and immediate access to a world of information, both serious and amateur Hackers alike have at last come out of the computer lab and into mainstream pop culture. Since I despise pleading ignorant about anything, I chose to read Mr. McDonalds article because of its minutia concerning the future of the more am...
  • Kids Minds With Gross Violence In Videos
    617 words
    I go to gross movies and listen to heavy metal and rap music and I haven't killed anybody, does that make me a potential killer?" These things provoke anger, temper, and crummy attitudes. Gross visuals and music dull sensitivities. They teach the wrong way to handle problems. Make no mistake about this. No matter what defenders of this junk may say, violent movies, video games, and gross music have consequences that include more arguing, hitting, abuse, and other violent behavior; sometimes even...
  • Play Computer Video Games
    974 words
    My heart hammered in my chest as I raced out of the doorway just ahead of another explosion. Fragments from the blast sent pinpricks of searing pain shooting through my nervous system and gave me a new spurt of energy. Screaming like a madman, I sped across the courtyard and then scrambled over a low wall, falling into what I hoped was some sort of temporary refuge. The constant string of explosions abated, so I attempted to collect myself and take stock of my situation. My injuries weren't all ...
  • Recent Years The Interactive Video Game Industry
    2,482 words
    Nintendo SEGA's Strategy SEGA's strategy is to become a world leader in video entertainment. Their strategic intent is to build an entertainment empire. To achieve this, SEGA has adopted a technology oriented strategic plan that focuses on acquiring and maintaining competitive advantages in fields such as multimedia, computer graphics, virtual reality, and high tech amusement theme parks. The research and development spending has been boosted to capture the market before the competitors. SEGA's ...
  • Video Rental Stores
    1,692 words
    The video rental industry was one of the more growing services retailers in the mid-1990's. However, due to Blockbuster, many rental video companies have failed to compete against this category killer. West Coast Video, Video City, and Hollywood Video, which are among the few and only large competitor's of Blockbuster in the tri-state area. Many family-owned video rental stores could not compete against Blockbuster's assortment of videos. Blockbuster opened its first store in 1985 and has grown ...
  • Violent Programs On Television
    1,016 words
    The Effects of Violence Seen on Television One Saturday morning when I was five years old, I was watching an episode of the Roadrunner on television. As Wile Coyote was pushed off a cliff by the roadrunner for the fourth or fifth time, I started laughing uncontrollably. I then watched a Bugs Bunny show and started laughing whenever I saw Elmer Fund shoot Daffy Duck and his bill went twirling around his head. The next day, I pushed my brother off a cliff and shot my dog to see ifs its head would ...
  • Magnavox Video Game Patent
    764 words
    While it is as far from the eventual commercial video game systems that come later as a walk in the park is to a walk on the moon, a physicist trying to make the public tour of his lab a little more exciting to bored visitors designs what some consider as a precursor video game system in 1958. Working at Brookhaven National Laboratory, a US nuclear research lab in Upton, New York, William A. Higinbotham notices that people attending the annual autumn open houses, which are held to show the publi...
  • Video Games And Music
    951 words
    Trying to impose censorship on objectionable media outlets is wrong. Artists, developers, and not to mention every citizen of the United States should be protected by the first amendment, and those who aren't ignorant to the Bill of Rights usually are. Taking away this right is unconstitutional. Federal authorities sometimes try to put censors on stuff. This happens when people complain about something being obscene. If an individual thinks the content of an album, movie, website, etc. is object...
  • Market In Terms Of Sports Game Production
    2,655 words
    Sponsorship Research Report VIDEO GAMING INDUSTRY Overview: Sports are quite important to this lucrative Industry which is made up with a number of key players who dominate the market, there are essentially 3-4 organizations that hold significant market share in terms of actual game consoles; these being in order of popularity Sony's playstation, Microsofts X-Box and Nintendo's gamecube. Sega do produce their Dreamcast machine however they are no longer in production, but games are still availab...
  • Juvenile Death Penalty
    1,185 words
    Juvenile Death Penalty The juvenile death penalty is one of the most controversial issues of the twentieth century. The death penalty is always used as the last resort punishment. People who deserve to be on death row are people who have committed such horrible acts that there is no other punishment that fits their crime. The actual definition of capital punishment is: "the lawful infliction of death as a punishment" (West's 216). The death penalty has existed in the United States since 1608. Cu...
  • Video Game Addiction As A Problem
    749 words
    There are Addiction Lenny Johnson There are many different types of addiction. When thinking about it, the first thing to pop into most people's minds is some sort of drug. The truth be told, addiction can invade just about any area of one's life. Take video games for example; for children, video games are a popular way to pass time, and on the surface, seem harmless. It is not unusual for a child to come home after school and play video games for a few hours or more a night. But, parents and lo...

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