Video Games essay topics
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Playstation 2
642 wordsPlaystation 2 Late this summer, Sony will release its brainchild product dubbed PlayStation 2. This is a follow up to its predecessor PlayStation 1. If you are familiar with the video game entertainment market, its usual that a company releases a new console every 4 to 5 years. The Playstation 2 is expected to revolutionize the video gaming industry in ways never imagined before. Who would have thought we would be able to watch DVD's on our video game player Soon this summer we will be able to. ...
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Tommy And Chris
461 wordsTommy is an eighteen year-old male who was born with Cerebral Palsy and Mild Mental Retardation. He is diagnosed as right - hemi paretic which effects his right leg, arm and hand. Tommy is ambulatory, however, his gait is short and uneven which manifests in a noticeable limp and the dragging of his right leg. He has trouble lifting over ten pounds and walking up stairs but can sit, stand and bend without pain for long periods of time. Tommy is a full-time student at the Hungerford school where h...
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History Of Video Game Controllers
1,288 wordsVideo games have progressed over time, and as they have, more complex controllers have been necessary to accommodate those games. This is the history of video game controllers. The Atari 2600's standard controller was simple: an 8-way joystick with one button on the base. The controller looked the same from all sides, so you had to put the button in a certain position to be sure you were right. The Atari also had it's share of special game-specific controllers, like the paddle wheel. The control...
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Activision's Old Zork Games
1,589 wordsActiVision, Inc., is a developer and publisher of interactive entertainment software. As one of the industry's first independent, third-party developers, ActiVision has produced numerous hit titles for companies such as Atari, Nintendo and Sega, and for personal computers. Some of its best known titles include the Zork and MechWarrior series, and Spycraft: The Master Game. ActiVision is a multi-platform developer, producing software compatible with various gaming consoles as well as for use with...
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Video Games
1,528 wordsBeing Yourself and Not "Madison Avenue" It is amazing to find how strongly advertisers and society in general tout their products. I am using this time to examine the effects of advertising in both commercial and print. How the media affects our self-esteem, the increase of violence against women and children, and whether advertisers add to our own demise, in spiritual growth, financial, and in being safe. Everybody wants what the "Jones's" (your neighbor, a co-worker, etc.) has, they want the f...