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  • Video And Computer Game Industry
    2,861 words
    Video Games: The High Tech Threat to Our Younger Generation Anyone who has ever walked through a shopping mall on a weekend know show popular video game arcades have become with our young people. It is becoming a force in the lives of millions of kids all across America. Parents and teachers become more concerned and worried when they see their kids devoted. They are highly concentrated because greatly influence the mental and learning processes of the younger generation. Many parents believe th...
  • Games For Their Kids
    328 words
    Violence in Video Games Why do kids want to see the violence in video games? Why do parents let them see the violence? Why do companies make these violent games? Why are some of the most popular video games violent ones? What are some of the ratings that are supposed to protect kids? Today kids seem to prefer games that have blood or violence in them. Most games, other than sports games, are violent games. There are even games that are based on military action or wars. In these military games th...
  • Most Violent Media In The World
    999 words
    Understanding the Problem "Video games are not the source of violence in our society", says the president of the Interactive Digital Software Association Doug Lowenstein, "That's like blaming illiteracy on television. It's time we look at availability of guns and dysfunctional families as the source of violence-not games (Goodstein)". Entertainment producers argue that it is not their responsibility, but the responsibility of the parents to make sure that their own children are not exposed to me...
  • Level Of Play In A Video Game
    1,702 words
    Running head: Video Video games: Where is the Harm? English COM 121-136 March 12, 2005 Abstract Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character, development of hand-eye coordination, cognitive thinking skills, cooperative playing skills, fine motor skills, and real-time decision making abilities. Banning video games,...
  • Video Game Violence
    1,475 words
    Video Game Violence Video games have been a part of American culture since the arcade boom of the late 1970's. Games were created as a form of entertainment, to relieve the stresses of everyday life. Over the years video games evolved and eventually came home in the form of Atari, Intellivision and Colecovision. Soon after, Japan followed suit and created the Nintendo Entertainment System (NES) and the Sega Master System which became extremely popular game systems in the United States. Since the...
  • Doom And Many Other Bloody Games
    1,540 words
    Teen getting agressive School used to be one of the safest places for teenager to be. Parents used to not worry about their kids when they were at school. These things are changing in our real life; school is not the safest place anymore. There is a lot of violence happening almost everyday in schools. Some of the violence is deadly, such as killing. There are many reasons that make teenagers to become very aggressive. One of the causes is from the media and the materials they show. The violence...
  • Violence In Video Games
    608 words
    Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death. The hero is also subjected to violence as enemi...
  • War Like Video Games
    345 words
    The Disturbing Trend of Virtual Combat in American Pop Culture INTRODUCTION A recent trend in video games today is virtual combat. What is the fascination that society seems to have with inflicting pain and how has this begun to effect children today? With the increasing number of news stories regarding out of control children being carted off in handcuffs from school as young as 5 years old, it would seem that something is affecting our youth which causes violent outbursts. Further research on ...
  • Game Stop
    437 words
    As of Monday morning Game Stop bought EB Games for 1.44 billion dollars, 70 percent of it being cash and the rest in stock shares. So what does this mean to the average person? Probably not much, but to the gamers of the world it is tremendous. Game Stop is the largest video game chain in the United State and EB Games has expanded itself from the United States to Canada, and now even Paris. In short, with Game Stop merging with EB Games, it has created a corporation as large or even larger than ...
  • Look At Video Games
    1,239 words
    Violence in the media is a very complex subject; extracting what actually causes aggression and what is just arbitrary circumstance can be a very sticky process. For instance, as a recreational player of video games, I play what might be considered violent games (mostly an online 'shoot 'em up' game called Counter-Strike) in the eyes of someone who perceives what I am doing as 'killing' or as violent, but there in lies the problem: I make no association with the death, killing or violence. Yes, ...
  • Violence In Video Games
    788 words
    Is There a High Degree of Violence in Video Games? Ever since their conception, video games have contained violence, violence being to cause pain or death onto other beings. From the earliest games to most advanced modern 1st person shooter violence plays an important role in games. Determining that violence is present in video games is easy and the answer is yes. The early games like Wonder Boy and Space Invaders contain violence, the later involves the player shooting and killing and many alie...
  • Violence In Video Games
    987 words
    On April 20th, 1999 two teenagers, Eric Harris and Dylan Kle bold walked into their school in Columbine Colorado and began a one-hour long killing spree, which ended in the death of 12 of their fellow classmates and one teacher and left another 28 wounded. The shooters then took their own lives. The two teenage gunmen did not have a previous history of violence but were both enthusiasts of killing-oriented video games. The violence in video games was a major factor in teaching these kids how to ...
  • Most Violent Games
    2,073 words
    In today's world, violence is becoming an ever-growing theme. In movies, on television, and now becoming increasingly prevalent in videogames, violence has become an interaction in many people's everyday lives. While television and theaters may be too hard to enforce, violence in videogames needs to stop sooner than later in many families home. Researchers now believe that violent electronic games have a far greater impact than violence on television (such as the Sopranos), because of their inte...
  • Children From Violent Games
    1,982 words
    Video Game Violence Imagine your daughter in a dark, tight-spaced, labyrinth, so narrow that there is barely enough room to strafe left or right by one foot; with her broken radio in one hand and her assault rifle in the other. She's cut off from all communication, and since she has found no other crewmate alive in this alien labyrinth, they could all possibly be dead. As she navigates through endless passages, she hears a hoarse growl. She turns right on a blind corner, not knowing what lies ah...
  • Video Games Lead To Violence
    452 words
    Topic: Video games lead to violence Specific purpose: To persuade my audience that video games lead to violence. Thematic statement: Introduction: On April 20, 1999 two teenagers, Eric Harris and Dylan Kle bold walked into their school in Columbine Colorado and began a one-hour long killing spree, which caused 13 deaths of students and teachers and 28 wounded. Then they took their own lives. The two boys did not have any previous history of violence but they were both fanatics of killing-oriente...

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